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Grand Nerf  
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Сообщение Grand Nerf
#856 Death Knight
Frost

  • Rune Strike now scales from 15% of Attack Power, down from 20%.
  • Icebound Fortitude now reduces damage taken by 20%, down from 30%. Cooldown increased from 2 min to 3 min.

Unholy

  • Mastery: Blightcaller now increases damage done by your diseases by 40%, up from 32%. Each point of Mastery increases disease damage by an additional 5%, up from 4%.



#856 Druid
Feral

  • Mangle (Cat Form) now deals 184% normal damage, down from 360%.
  • Mangle (Bear Form) now deals 95% normal damage, down from 230%.
  • Bear Form now increases Stamina by 10%, down from 25%.
  • Survival Instincts now reduces damage taken by 50%, down from 60%. Cooldown changed to 3 min, down from 5 min.
  • Shred now deals 267% damage, down from 350%. Additional damage reduced by 25%, from 1156 to 882.
  • Savage Defense now reduces damage from the next physical attack that strikes you by 35% of your attack power, down from 65%.
  • Swipe now deals 232% weapon damage, down from 335%.
  • Ravage (Cat Form) now deals 505% damage, down from 850%. Additional damage reduced by 40%, from 2809 to 1669.
  • Ravage! (Stampede) now deals 505% damage, down from 850%. Additional damage reduced by 8%, from 1817 to 1669.
  • Claw now deals 77% of normal damage, down from 155%.

Restoration

  • Rejuvenation now costs 26% of base mana, up from 20% of base mana.
  • Revitalize is now a 2 Ranks talent, down from 3 Ranks. Now has a 20% chance to proc at all ranks, now regenerates 1/2% of your total mana (down from 3%) and cannot occur more than once every 12 sec (up from 6 sec).
  • Heart of the Wild now increases your Stamina in bear form by 2/4/6%, down from 3/7/10%.



#856 Hunter
Marksmanship

  • Kill Shot now deals 116% weapon damage, down from 150%.
  • Multi-Shot now deals 40% weapon damage, down from 55%.
  • Aimed Shot! now deals 65% weapon damage, down from 100%.
  • Steady Shot now deals 62% weapon damage, down from 100%.
  • Arcane Shot now deals 61% weapon damage, down from 100%.
  • Chimera Shot now scales from 48.8% of Ranged Attack Power, up from 28.8%.

Survival

  • Black Arrow base damage increased by 20%, from 3077 to 3685.
  • Explosive Shot now scales from 42% of Ranged Attack Power, up from 22%. Base damage increased by 25%, from 558 to 697.



#856 Mage
Arcane

  • Arcane Blast now increases damage by 10% (down from 20%) and mana cost by 150% (down from 175%) with each cast of Arcane Blast. Now also reduces the casting time by 0.1 sec with each cast. Base cast time reduced from 2.5 sec to 2.35 sec.
  • Arcane Missiles base damage has been increased by 5%, from 341 to 358.
  • Focus Magic tooltip clarified to add the 30 min duration and 1 target limit.
  • Arcane Barrage base damage has been increased by 5%, from [ 1004 - 1228 ] to [ 1054 - 1288 ].

Fire

  • Combustion now combines all your damaging periodic Fire effects on the enemy target, but does not consume them.
  • Fire Power damage has been added to the tooltip - [ 1134 to 1336 ].

Frost

  • Shattered Barrier now freezes enemies within 10 yards for 2/4 sec, down from 3/6 sec.
  • Fingers of Frost now has a 7/14/20% chance to proc from your Chill effects, down from 10/20/30%.
  • Early Frost now reduces the cast time of Frostbolt by 0.3/0.6 sec, down from 0.35/0.7 sec.



#856 Paladin
Holy

  • Holy Radiance 20 yards range added to the tooltip.
  • Light of Dawn now uses Holy Power instead of Mana. Now heals up to 5 targets. No longer has a cooldown - Consumes all Holy Power to send a wave of healing energy before you, healing up to 5 of the most injured targets in your party or raid within a 30 yard frontal cone for 1008.96 to 1124.15 per charge of Holy Power.
  • Blessed Life now cannot occur more than 8 seconds (up from 2 seconds).
  • Protector of the Innocent now affects heals on any target except yourself.

Retribution

  • Sanctity of Battle now also affects Divine Storm.
  • Divine Storm no longer uses Holy Power. Now deals 60% weapon damage, costs 5% of base mana, and has a 4.5 sec cooldown.

Protection

  • Mastery: Divine Bulwark now increases your chance to block melee attacks by 18%, down from 24%. Each point of Mastery increases block chance by an additional 2.25%, down from 3%.
  • Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 45/80/120 sec, down from 1/2/3 min.
  • Holy Shield now increases the amount your shield blocks by an additional 10% for 20 sec instead of increasing your block chance by 15%.



#856 Priest
Discipline

  • Rapture now cannot occur more than once every 12 sec, down from 6 sec.
  • Atonement now heals for 50% of the damage dealt, down from 100%.
  • Inner Focus no longer affects Heal. Now affects Binding Heal.

Holy

  • Rapid Renewal has been removed as a talent and is now a passive skill.
  • Tome of Light is now a Tier 4 talent, up from Tier 3.

Shadow

  • Mastery: Shadow Orb has been renamed to Mastery: Shadow Orb Power - Increases the damage done by your Shadow Orbs. Each point of Mastery increases damage by an additional 1.25%
  • Shadow Orbs *New* - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Casting your Mind Blast or Mind Spike spell consumes all Shadow Orbs, increasing damage of that spell by 0% per Shadow Orb, and granting 0% increased damage on your periodic Shadow spells for until cancelled. You can have up to a maximum of 3 orbs.
  • Mind Spike now stacks up to 3 times (Tooltip fix)



#856 Rogue
Assassination

  • Ambush now deals 90% weapon damage, down from 190%. Deals 130% weapon damage if a dagger is equipped, down from 275%.
  • Venomous Wounds damage increased by 66%, from 403 to 675.
  • Mutilate now deals 63% weapon damage, down from 150%.

Combat

  • Backstab now deals 111% weapon damage, down from 200%.
  • Sinister Strike now deals 42% weapon damage, down from 100%.
  • Bandit's Guile now increases damage to the target by up to 30%. (Up from 15%)
  • Revealing Strike now deals 81% weapon damage, down from 125%.
  • Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.

Subtlety

  • Redirect now also redirects any insight gained from Bandit's Guile.
  • Hemorrhage now deals 69% weapon damage, down from 110%. Deals 100% weapon damage if a dagger is equipped, down from 160%.
  • Mastery: Executioner now increases damage done by all your finishing moves, and the effectiveness of your Slice and Dice and Recuperate abilities, by 16%, down from 20%.

Glyph

  • Slice and Dice now increases the duration of Slice and Dice by 6 sec, up from 3 sec.



#856 Shaman
Elemental

  • Elemental Reach now also increases the range of Searing Totem by 7/15 yards.

Enhancement

  • Windfury Weapon now deals 40% of weapon damage when Unleash Elements is used, up from 20%.



#856 Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction

  • Bane of Doom base damage has been reduced by 12%, from 2213 to 1948.
  • Bane of Agony base damage has been reduced by 12%, from 1743 to 1535.
  • Drain Soul base damage has been reduced by 12%, from 437 to 384.
  • Drain Life base damage has been reduced by 12%, from 125 to 109.
  • Corruption base damage has been reduced by 12%, from 1004 to 883.
  • Jinx now affects up to 15 nearby targets.

Demonology

  • Hand of Gul'dan base damage has been reduced by 12%, from [ 1597 - 1886 ] to [ 1405 - 1660 ]

Destruction

  • Chaos Bolt base damage has been reduced by 12%, from [ 1490 - 1893 ] to [ 1311 - 1665 ]
  • Shadowburn base damage has been reduced by 12%, from [ 737 - 823 ] to [ 649 - 724 ]
  • Fel Flame base damage has been reduced by 12%, from [ 251 - 291 ] to [ 220 - 256 ]
  • Shadowflame cooldown has been changed to 12 sec, down from 25 sec.
  • Incinerate base damage has been reduced by 12%, from [ 579 - 673 ] to [ 510 - 592 ]
  • Soul Fire base damage has been reduced by 12%, from [ 2468 - 3094 ] to [ 2171 - 2722 ].
  • Searing Pain base damage has been reduced by 12%, from [ 322 - 382 ] to [ 283 - 336 ].
  • Immolate base damage has been reduced by 12%, from [ 756 + 2401 over 15 sec ] to [ 665 + 2112 over 15 sec ].
  • Shadow Bolt base damage has been reduced by 12%, from [ 640 to 714 ] to [ 563 to 629 ].



#856 Warrior
Arms

  • Mastery: Strikes of Opportunity's additional attack now deals 100% normal damage, down from 115%.
  • Overpower now deals 77% weapon damage, down from 100%.
  • Heroic Strike now scales from 42% of Attack Power, down from 60%.
  • Rend base damage has been reduced by 17%, from 635 to 528. Additional bleed damage increased by 25%, from [ 8.57% of MWS * AP + 60% of MWB + 60% of mwb ] over 15 sec to [ 10.71% of MWS * AP + 75% of MWB + 75% of mwb ].
  • Mortal Strike now deals 80% weapon damage, down from 185%.

Fury

  • Mastery: Unshackled Fury now increases the benefit of abilities that cause or require you to be enraged by 37.6%, up from 25%. Each point of Mastery increases enrage effects by an additional 4.7%, up from 3.13%.
  • Bloodthirst now scales from 33% of Attack Power, down from 75%.
  • Raging Blow now deals 80% weapon damage, down from 150%.
  • Slam now deals 95% weapon damage, down from 150%. Additional damage increased by 55%, from 277 to 430.
  • Whirlwind now deals 46% weapon damage, down from 75%.
  • Cleave now scales from 56.2% of Attack Power, up from 45%.
  • Victory Rush now scales from 56% of Attack Power, up from 45%.

Protection

  • Devastate now deals 109% weapon damage, down from 150%.
  • Shield Block (Passive) now increases your chance to block by 25%, down from 100%. In addition, if your total chance to block or avoid an attack exceeds 100%, your chance to critically block is increased by the excess.
  • Vigilance no longer reduces damage taken by the target by 3%.
  • Mastery: Critical Block now increases your chances to block by 12%, up from 10%. Increases your chance to critically block by 12%, down from 20%. Each point of mastery now increases your chance to block by an additional 1.5%, and your chance to critically block by an additional 1.5% (Down from 2.5%).


Update #3
Yep! Our fault! Not Blizzard's! Working on a fix. (Personal message to Blizzard's CMs and Ghostcrawler: Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry Sorry.)

Update: без паники! Вроде как изменения по большей части относятся к low-lvl.


04 ноя 2010, 01:16
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Сообщение Re: Grand Nerf
простите за мат
какого хуя нерфят и так самые ущербно уебанский класс - хантеров
просто и так дамага нету нибуя, а они ещё сбавляют


04 ноя 2010, 01:18
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<Нафиг с пляжу я тут ляжу>


Сервер: Страж Смерти
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Сообщение Re: Grand Nerf
Слабых варов тоже нерфят! Не дело!


04 ноя 2010, 01:18
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Сообщение Re: Grand Nerf
crybaby cry :cry :cry :cry


04 ноя 2010, 01:18
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Сообщение Re: Grand Nerf
Какой-то идиотизм.


04 ноя 2010, 01:19
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Сообщение Re: Grand Nerf
Divine Storm no longer uses Holy Power. Now deals 60% weapon damage, costs 5% of base mana, and has a 4.5 sec cooldown.

Это адовая ржака :rofl


04 ноя 2010, 01:20
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Сообщение Re: Grand Nerf
Элемы имунны к нерфам


04 ноя 2010, 01:21
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Сообщение Re: Grand Nerf
Forik писал(а):

простите за мат
какого хуя нерфят и так самые ущербно уебанский класс - хантеров
просто и так дамага нету нибуя, а они ещё сбавляют

подпись свою прочти и всё поймешь :D


04 ноя 2010, 01:22
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Сообщение Re: Grand Nerf
нерф дамага с мортала. Жаль воинов!


04 ноя 2010, 01:23
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Сообщение Re: Grand Nerf
давайте понерфим всех, а потом будем апать тех, кто больше вайнит


04 ноя 2010, 01:24
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Сообщение Re: Grand Nerf
Хороший патч, я рад


04 ноя 2010, 01:25
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Сообщение Re: Grand Nerf
элемов и магов апнули/не тронули :rofl краб е*лан пздц. видимо маги с элемами мало дамагают :D


04 ноя 2010, 01:25
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<Нолайферз>


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Сообщение Re: Grand Nerf
Forik писал(а):

простите за мат
какого хуя нерфят и так самые ущербно уебанский класс - хантеров
просто и так дамага нету нибуя, а они ещё сбавляют
мм гавно на бете. ДЛя пве сурва там тока ап. Стеди в сурве не юзается, и апаются спек шоты (эш и химера). Логично, что и ап в пвп


04 ноя 2010, 01:25
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Сообщение Re: Grand Nerf
Да норм чо,а элемов оставим как есть,ок...


04 ноя 2010, 01:25
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Сообщение Re: Grand Nerf
отставить панику.

We do care about and actively balance at lower levels. Our goal is to make the game as fun and balanced at possible at all levels, however, greater scrutiny from a design standpoint, as well as by the whole community, is placed on the end game. From a perspective of a systems designer, the end game as of patch 4.0.1 is now level 85.

That said, we will be making several balancing changes in patch 4.0.3a based on what we've been seeing since patch 4.0.1. With regard to lower level players, we plan to adjust damage and healing for all classes from levels 1-79. The base points of almost all spells and abilities are being reduced in order to bring combat times at low levels to a more acceptable length. Some specific spells/abilities are being reduced in damage even more, and in the case of most abilities that deal weapon damage, we're going to make the damage percent scale with level. So as an example, Sinister Strike is currently planned to do 42% weapon damage at level 1, with the percentage of weapon damage rising per level up to its maximum potential at 80.



Похоже что многие из этих изменений относятся только к лоу-лвлам.


04 ноя 2010, 01:25
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Сообщение Re: Grand Nerf
Ахахаха элем шамы файн ?:)))))
Нерф рог даже коментить как то лулзово, дамаг понерфили в 3 раза наверное :))


04 ноя 2010, 01:26
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Сообщение Re: Grand Nerf
Цитата:

Mastery: Strikes of Opportunity's additional attack now deals 100% normal damage, down from 115%.
Overpower now deals 77% weapon damage, down from 100%.
Mortal Strike now deals 80% weapon damage, down from 185%.

АААААААААААААААААА :bye :bye ,мортал в 2.5 раза почти.
При этом бафнули почти все фури абилки,хотя фурики какбы ок,но при этом
Цитата:

Slam now deals 95% weapon damage, down from 150%. Additional damage increased by 55%, from 277 to 430.
Whirlwind now deals 46% weapon damage, down from 75%.

Зачем нерфить то,что и так не дамагает?


04 ноя 2010, 01:26
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Сообщение Re: Grand Nerf
Те кто отвечают за баланс играют элемами, инфа 100%. Ниодного нерфа! ВТФ?!


04 ноя 2010, 01:35
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Сообщение Re: Grand Nerf
Палы ок)


04 ноя 2010, 01:41
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Сообщение Re: Grand Nerf
Вы какието пробитые чтойле) до этого элемам отняли -30% всего урона в стане\фире\сайленсе,и много чего еще.


04 ноя 2010, 01:44
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