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Как писалось в прошлых статьях, независимые разработчики сварганили мультиплеерный мод для Just Cause 2.
- А что это? Что за мод?
- А что изменилось-то? -Так, ну, самое главное, как говорилось выше, игра стала доступна в Стиме. И чтобы это отпраздновать, разработчики изменили интерфейс в меню. То есть окно настроек, браузер в игре и многое другое - всё это адаптировано под Стим. Можно через него любимого присоединяться к игрокам. Изменяются и добавляются новые функции консоли. Её максимальный размер буфера 1024, а старые элементы удаляются. Реализованы новое главное меню, браузер серверов, функция быстрого коннекта, диалоговые окна для ошибок и меню паузы. Об обновлениях можно очень долго рассказывать, лучше вот вам полный список изменений на английском копипастну:
New Features: Client Base features Added being able to join on other players through Steam Console now scrolls to the bottom on the addition of a new item Console now has a maximum buffer of 1024; older items are purged Added client/dropzone as a place to drop in JC2-MP zip assets such as images Improved hit detection considerably; almost all weapons willl correctly report attacker Replaced D3DX image loading with ResIL, resulting in improved compatibility and a 3x speedup JC2-MP is now initialized at start-up instead of at the main menu Window title is now "Just Cause 2: Multiplayer Mod" Implemented a main menu Implemented a password dialog Implemented a server browser Implemented quick connect Implemented a pause menu Added modal dialogs for errors Lua Added LocalPlayerForcePulseHit so the air propulsion gun, etc can be suppressed Added Image:Draw( position, size, uv1, uv2 ) to simplify operations Added Model:GetTopology and Model:SetTopology to replace the argument to Model:Draw Added a ref-counting system for the mouse cursor, fixing all bugs where the cursor would be invisible/visible for no apparent reason Added a new syntax for Image.Create to allow creating assets from different sources Added a VehicleCollide event for player vehicle and vehicle vehicle collisions Added EscPressed to TextBox Added Game:FireEvent for firing JC2 events Added missing entries to GameSetting enum Server Lua Added Network:SendToPlayers( players, event_name, [args] ) Added PlayerAuthenticate event for when a player is authenticated by Steamworks Shared Base features Implemented Steamworks Added camera-relative streaming, making a spectator mode possible Lua Added World class to significantly simplify operations with virtual worlds Worlds are automatically removed after module unload Added Vehicle:GetTemplate and Vehicle:GetDecal Added Vehicle:GetDriver Added Vector:DistanceSqr, Vector:DistanceSqr2D, and Vector2:DistanceSqr Added Scalar * Vector and Scalar * Vector2 Bug Fixes: Client Fixed crash where the local player's parachute was used without checking for existence Fixed crash where the character controller was used without checking for existence Fixed minimap not following modified camera position Fixed crash where players could crash upon entering a motorbike, or seeing someone enter a motorbike Fixed bug where players could be stuck in the sitting animation while their vehicle was removed Fixed bug where players could be entered into a vehicle at random Fixed Properties exposed to Lua being incorrectly named Fixed bug where drowning resulted in no respawn due to Player:GetHealth returning greater than 0 Fixed crash with Vehicle:SetHealth repairing tyres Fixed bug where IsValid could return false for a LocalPlayer Fixed bug where you could spawn with a SMG / grenade with an empty JC2-MP inventory Fixed bug where bikes would spawn with the wrong colour on the fenders Fixed crash where mouse ref could persist and attempt clean-up Fixed Input:GetValue being completely broken Fixed permanent Woet Time on start-up (bright cyan skies, completely blackened ground) Fixed bug where mouse cursor clipping wasn't applied correctly Fixed being able to open the chat while the chat was invisible Fixed bug where Rico would flicker in and out of existence due to model loading issue Fixed crash when attempting to update the panel colours of an invalid game vehicle Fixed crash when a nearby vehicle blew up and damaged the player Fixed SetMass crash where the vehicle may not exist Fixed crash on module unload resulting from GUI events not being removed Fixed crash when Refcountable attempted to remove invalid refs Fixed bug where weapons would have insanely high impulse values Fixed Client:GetStreamedPlayers returning a table instead of an iterator Fixed crash when player was subject to something in the world exploding Fixed bug where Model vertex count was uninitialized Fixed bug where you could go into an undead state if restored to full health from death Fixed bug where Alt+F4 would pause game; now instantly closes game Fixed bug where GWEN sliders would not update their bar from their value after layout Fixed crash when disconnected during loading screen Fixed bug where players who failed to spawn on your client would remain unspawned; the "ghost vehicles" are no more Server Added protection against creating a vehicle with an invalid model ID Removed invalid weapons from valid weapons list Modules can now fire registered events to themselves on load Moved Player:EnterVehicle to the server Fixed bug where a module was being kept alive by an unnecessary reference Fixed crash when a non-existent module was loaded Fixed the disabling of unoccupied vehicle respawn; was broken due to refactoring Fixed crash upon destroying a world with a player inside of it Fixed ambiguous message when ban list was missing Fixed crash-on-close when cleaning up Worlds Fixed invalid reporting of player count / max player count Fixed crash-on-close when destroying the DefaultWorld Fixed bug where overriden camera positions were ignored Shared Restricted network messages to 5 megabytes in size Fixed potential crash with the no-argument version of Network:Send Fixed crash when firing a registered event across modules with an expired pointer Fixed invalid vehicle mass; mass is now server-authoritative; broken vehicle physics fixed Fixed _init.lua not being loaded in subdirectories Fixed missing vehicle names in vehicle name array Other: Client Vehicle:SetHealth(>0.2) now removes fire and smoke particle effects HSVColorPicker now uses a shader instead of per-pixel draw calls, resulting in an incredible performance boost Vehicle:SetHealth(1) now restores wheels to normal condition Removed F2 to connect Server Removed player death messages in server log; scripts can be used Shared Lua Renamed PreClientTick/PreServerTick and PostClientTick/PostServerTick to PreTick and PostTick respectively
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10 дек 2013, 15:13 |
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в чем смлысл игры то? просто летать и разбиваться ? и как получить ключик? |
10 дек 2013, 15:54 |
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Сервер: Черный Шрам |
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rawrr писал(а): и как получить ключик?
Guandi писал(а): Да очень просто. Просто переходим по этой ссылке: http://www.jc-mp.com/keys/ и логинимся через Стим. Получаем заветный ключик, вводим его в стиме. В нижней левой части стима нажимаем кнопочку "добавить игру", потом "активировать через Steam", вводим свой ключ и наслаждаемся игрой. Кстати, если у вас нет лицензии, то ничего у вас не получится, кусайте локти, покупайте одиночную игру.
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10 дек 2013, 16:05 |
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rawrr писал(а): в чем смлысл игры то? просто летать и разбиваться ? и как получить ключик?
Игра нереально фановая, достаточно посмотреть ролик.
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10 дек 2013, 16:14 |
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это как самп, только на движке по лучше физикой |
10 дек 2013, 17:23 |
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рандомный рак для школоты |
10 дек 2013, 17:45 |
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