Страница 1 из 1 |
Автор | Сообщение |
---|---|
|
1
Пытался сделать как в данном видео http://www.youtube.com/watch?v=-luBvXQXMKo&feature=youtu.be
Но не меняет. Как сделать чтоб был только 1 шрифт Архангельск? |
31 мар 2012, 23:57 |
|
|
-1
а зачем? невидно по сколько по тебе волки критуют? xD |
01 апр 2012, 00:49 |
|
|
0
up. |
01 апр 2012, 11:05 |
|
|
0
Вообще шрифты лежат тут, но с таким как в видео комбат текстом я не заморачивался. League of Legends\RADS\projects\lol_game_client_en_gb\managedfiles\0.0.0.53\DATA\Menu\fontconfig_en_GB |
02 апр 2012, 01:35 |
|
|
0
League of Legends\rads\solutions\lol_game_client_sln\releases\0.0.0.134\deploy\DATA\CFG\GamePermanent.cfg
Поставь везде Архангельск :< И да, установи его o/
|
02 апр 2012, 02:44 |
|
|
0
Ну он стоит. Запилил так [NetConfig] enetprofile=0 netlogging=1 chatlogging=1 localaddr =127.0.0.1 ; numclients used only by server to determine how many clients he expect to connect NumClients = 1 ; 100 - order side, 200 - chaos side TeamID = 100 ; if not specified will be Annie for order, minotaur for chaos Skin= Minotaur CheatsDisabled = 0 batchPackets=1 UserName=defaultname [Vision] PerceptionBubbleRadius = 1350 [Fonts] Font.Label = Archangelsk 14 1 0 Font.Text = Archangelsk 9 1 0 Font.Large = Archangelsk 12 1 0 Font.Editor = Archangelsk 10 1 0 [FriendlyNametag] FontSize = 9 FontName = Archangelsk ;FontName = Archangelsk OutlineSize = 1 Bold = 1 Italic = 00 Glow = 2 OutlineColor = 0 0 0 ;FillPattern = Data/Images/UI/FontBackgrounds/HorizontalWhiteGradient.dds Color = 255 255 255 GlowColor = 0 45 0 [EnemyNametag] FontSize = 9 FontName = Archangelsk ;FontName = Archangelsk OutlineSize = 1 Bold = 1 Italic = 0 Glow = 2 OutlineColor = 0 0 0 ;FillPattern = Data/Images/UI/FontBackgrounds/HorizontalWhiteGradient.dds Color = 255 255 255 GlowColor = 45 0 0 [PlayerNametag] FontSize = 9 FontName = Archangelsk ;FontName = Archangelsk OutlineSize = 1 Bold = 1 Italic = 0 Glow = 2 OutlineColor = 0 0 0 ;FillPattern = Data/Images/UI/FontBackgrounds/HorizontalWhiteGradient.dds Color = 255 255 185 GlowColor = 0 0 0 [Emotes] Dance = 1 Taunt = 0 Laugh = 0 Joke = 0 [Disconnect] MinPercentTimeForValidOnWin = .12 ; At the end of the game on a win, how much of a percentage of a game has someone spent disconnected to be considered a leave MinPercentTimeForValidOnFail = .10 ; At the end of the game on a fail, how much of a percentage of a game has someone spent disconnected to be considered a leave MinTimeForValidOnWinAtEndOfGame = 300 ; At the end of the game on a win, how long do they have to be disconnected before we consider it not a leave MinTimeForValidOnFailAtEndOfGame = 240 ; At the end of the game on a fail, how long do they have to be disconnected before we consider it not a leave [MissileGravity] DefaultMissileGravity = 1500.000 DirectFireRadius = 200.000 IndirectFireRadius = 1000.000 [ServerPerformanceTweaks] ; Note FPS = 1 / Frames OverallServerFPSCap = .033 ; 1 / Frames ; Note this doesn't update live PercentageOfMinionsProccessedPerFrame = .5 ; ie .3 means a minion will get updated every 3 frames FPSMinonCapBeforeThrottle = .2 ;1 / Frames PercentageOfHeroesProccessedPerFrame = .1 ; ie .3 means a hero will get updated every 3 frames (TODO: Make this not based on the number of heroes : Joel) FPSHeroCapBeforeThrottle = .2 ;1 / Frames [FloatingText] BaseFontName = Archangelsk BaseFontBold = 1 BaseFontItalic = 0 BaseFontSize = 12 BaseFontOutlineSize = 0 BaseFontColor = 255 255 255 BaseFontOutlineColor = 255 255 255 BaseFontFillPattern = intervalInPix = -1 decayTime = 2.2 scrollSpeed = 45 ; ; ; here you can specify font height / color and formatting for following event IDs ; possible key names is ; EventId_FontSize ; EventId_OutlineSize ; EventId_Color ; EventId_Text ; EventId_ShadowColor ; EventId_OutlineColor ; EventId_FillPattern ; ; FLOATTEXT_Damage = 0, Damage_FontName = Archangelsk Damage_Bold = 0 Damage_Italic = 0 Damage_FontSize = 28 Damage_Text = "-%d" Damage_Color = 255 255 255 Damage_ShadowColor = 0 0 0 Damage_OutlineSize = 0 Damage_OutlineColor = 0 0 0 Damage_FillPattern = None ; FLOATTEXT_Heal = 1, Heal_FontName = Arial Heal_Bold = 1 Heal_Italic = 0 Heal_FontSize = 16 Heal_Color = 0 255 0 Heal_Text = "+%d" Heal_ShadowColor = 0 0 0 Heal_OutlineSize = 0 Heal_OutlineColor = 255 255 255 Heal_FillPattern = None ; FLOATTEXT_ManaHeal = 2, ManaHeal_FontName = Archangelsk ManaHeal_Bold = 1 ManaHeal_Italic = 0 ManaHeal_FontSize = 12 ManaHeal_Color = 100 150 255 ManaHeal_Text = "+%d" ManaHeal_ShadowColor = 0 0 0 ManaHeal_OutlineSize = 1 ManaHeal_OutlineColor = 10 20 50 ManaHeal_FillPattern = None ; FLOATTEXT_ManaDamage = 3, ManaDamage_FontName = Archangelsk ManaDamage_Bold = 1 ManaDamage_Italic = 0 ManaDamage_FontSize = 22 ManaDamage_Color = 0 0 190 ManaDamage_Text = "-%d" ManaDamage_ShadowColor = 0 0 0 ManaDamage_OutlineSize = 0 ManaDamage_OutlineColory = 255 255 255 ManaDamage_FillPattern = None ; FLOATTEXT_Dodge = 4, Dodge_FontName = Archangelsk Dodge_Bold = 1 Dodge_Italic = 0 Dodge_FontSize = 12 Dodge_Color = 100 200 255 Dodge_Text = "-%d" Dodge_ShadowColor = 0 0 0 Dodge_OutlineSize = 1 Dodge_OutlineColor = 10 20 50 Dodge_FillPattern = None ; FLOATTEXT_Critical = 5, Critical_FontName = Archangelsk Critical_Bold = 1 Critical_Italic = 0 Critical_FontSize = 35 Critical_Color = 255 0 6 Critical_Text = "%d" Critical_ShadowColor = 0 0 0 Critical_OutlineSize = 1 Critical_OutlineColor = 30 0 0 Critical_FillPattern = None ; FLOATTEXT_GoldKill = 6, GoldKill_FontName = Archangelsk GoldKill_Bold = 1 GoldKill_Italic = 0 GoldKill_FontSize = 19 GoldKill_Color = 255 214 0 GoldKill_Text = "%d" GoldKill_ShadowColor = 0 0 0 GoldKill_OutlineSize = 0 GoldKill_OutlineColor = 255 255 255 GoldKill_FillPattern = None ; FLOATTEXT_GoldOther = 7, GoldOther_FontName = Archangelsk GoldOther_Bold = 1 GoldOther_Italic = 0 GoldOther_FontSize = 19 GoldOther_Color = 255 214 025 GoldOther_Text = "%d" GoldOther_ShadowColor = 0 0 0 GoldOther_OutlineSize = 0 GoldOther_OutlineColor = 255 255 255 GoldOther_FillPattern = None ; FLOATTEXT_HealthLoss = 8, HealthLoss_FontName = Archangelsk HealthLoss_Bold = 1 HealthLoss_Italic = 0 HealthLoss_FontSize = 12 HealthLoss_Color = 255 255 255 HealthLoss_Text = "%d" HealthLoss_ShadowColor = 0 0 0 HealthLoss_OutlineSize = 0 HealthLoss_OutlineColor = 255 255 255 HealthLoss_FillPattern = None ; FLOATTEXT_Special = 9, Special_FontName = Archangelsk Special_Bold = 1 Special_Italic = 0 Special_FontSize = 12 Special_Color = 255 255 0 Special_Text = "%s" Special_ShadowColor = 0 0 0 Special_OutlineSize = 0 Special_OutlineColor = 255 255 255 Special_FillPattern = None ; FLOATTEXT_Experience = 10, Experience_FontName = Archangelsk Experience_Bold = 1 Experience_Italic = 0 Experience_FontSize = 13 Experience_Color = 180 0 255 Experience_Text = "%s" Experience_ShadowColor = 0 0 0 Experience_OutlineSize = 1 Experience_OutlineColor = 10 0 50 Experience_FillPattern = None ; FLOATTEXT_Gold = 11, Gold_FontName = Archangelsk Gold_Bold = 1 Gold_Italic = 0 Gold_FontSize = 19 Gold_Color = 255 230 0 Gold_Text = "%d" Gold_ShadowColor = 0 0 0 Gold_OutlineSize = 1 Gold_OutlineColor = 40 20 0 Gold_FillPattern = None ; FLOATTEXT_Level = 12, Level_FontName = Archangelsk Level_Bold = 0 Level_Italic = 0 Level_FontSize = 22 Level_Color = 80 250 255 Level_Text = "%d" Level_ShadowColor = 0 0 0 Level_OutlineSize = 1 Level_OutlineColor = 0 0 50 Glow = 0 GlowColor = 255 255 0 ;Level_FillPattern = Data/Images/UI/FontBackgrounds/BlueGradient.tga ; FLOATTEXT_Invulnerable = 13, Invulnerable_FontName = Archangelsk Invulnerable_Bold = 1 Invulnerable_Italic = 0 Invulnerable_FontSize = 12 Invulnerable_Color = 255 214 0 Invulnerable_Text = "%d" Invulnerable_ShadowColor = 0 0 0 Invulnerable_OutlineSize = 0 Invulnerable_OutlineColor = 255 255 255 Invulnerable_FillPattern = None ; FLOATTEXT_SpellImmunue = 14, SpellImmune_FontName = Archangelsk SpellImmune_Bold = 1 SpellImmune_Italic = 0 SpellImmune_FontSize = 12 SpellImmune_Color = 200 0 255qqq SpellImmune_Text = "%d" SpellImmune_ShadowColor = 0 0 0 SpellImmune_OutlineSize = 0 SpellImmune_OutlineColor = 255 255 255 SpellImmune_FillPattern = None ; FLOATTEXT_PhysicalImmune = 15, PhysicalImmune_FontName = Archangelsk PhysicalImmune_Bold = 1 PhysicalImmune_Italic = 0 PhysicalImmune_FontSize = 12 PhysicalImmune_Color = 255 214 0 PhysicalImmune_Text = "%d" PhysicalImmune_ShadowColor = 0 0 0 PhysicalImmune_OutlineSize = 1 PhysicalImmune_OutlineColor = 255 255 255 PhysicalImmune_FillPattern = None ; FLOATTEXT_QuestReceived = 22, QuestReceived_FontName = Archangelsk QuestReceived_Bold = 0 QuestReceived_Italic = 0 QuestReceived_FontSize = 14 QuestReceived_Color = 0 174 255 QuestReceived_Text = "%d" QuestReceived_ShadowColor = 0 0 0 QuestReceived_OutlineSize = 1 QuestReceived_OutlineColor = 40 20 0 QuestReceived_FillPattern = None ; FLOATTEXT_QuestComplete = 23, QuestComplete_FontName = Archangelsk QuestComplete_Bold = 0 QuestComplete_Italic = 0 QuestComplete_FontSize = 14 QuestComplete_Color = 0 255 90 QuestComplete_Text = "%d" QuestComplete_ShadowColor = 0 0 0 QuestComplete_OutlineSize = 1 QuestComplete_OutlineColor = 40 20 0 QuestComplete_FillPattern = None ; FLOATTEXT_Disable = 28, Disable_FontName = Archangelsk Disable_Bold = 1 Disable_Italic = 0 Disable_FontSize = 25 Disable_Color = 255 255 255 Disable_Text = "%d" Disable_ShadowColor = 40 40 40 Disable_OutlineSize = 2 Disable_OutlineColor = 35 35 35 Disable_FillPattern = None Не работает, что не так я делаю?
|
02 апр 2012, 12:02 |
|
|
0
Up |
25 апр 2012, 20:51 |
|
|
0
Fiction писал(а): Пытался сделать как в данном видео http://www.youtube.com/watch?v=-luBvXQXMKo&feature=youtu.be
Но не меняет. Как сделать чтоб был только 1 шрифт Архангельск?
Ты ещё мучаешься с комбат текстом (который изменили недавно на вполне сексуальный), или просто хочешь другой шрифт? Магазин и прочая фигня меняется таки тут: Nikki писал(а): Вообще шрифты лежат тут, но с таким как в видео комбат текстом я не заморачивался. League of Legends\RADS\projects\lol_game_client_en_gb\managedfiles\0.0.0.56\DATA\Menu\fontconfig_en_GB
|
26 апр 2012, 01:50 |
|
|
0
Да я хочу Архангельск впилить в комбат текст. |
24 май 2012, 11:55 |
|
|
0
После патча не изменяет. League of Legends\RADS\projects\lol_game_client_en_gb\managedfiles\0.0.0.68\DATA\Menu\fontconfig_en_GB Изменил тут и вообще во всех папках с 0.0.0.**, не изменяет. В чем мб проблема?
|
03 июл 2012, 13:20 |
|
|
0
League of Legends\rads\solutions\lol_game_client_sln\releases\0.0.0.134\deploy\DATA\CFG\GamePermanent.cfg
Тоже не пашет. Везде гжде можно прописал архангельск. Не меняет. До патча все ок было
|
04 июл 2012, 03:01 |
|
|
0
хелп |
04 июл 2012, 11:34 |
|
Страница 1 из 1 |