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Тимо - топовый пик, им не играют на турнирах, чтобы не палить страты. |
04 дек 2012, 00:54 |
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Срыв покровов |
04 дек 2012, 00:56 |
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Через 8 часов на америке уже будут ставить патч.
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04 дек 2012, 05:32 |
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Чтобы не ходить на офф сайт
Summoner's Rift Gold adjustments -Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate -Melee Minion Base gold value reduced to 20 from 22 -Ranged Minion Base gold value reduced to 15 from 16 -Siege Minion Base gold value increased to 40 from 27 Scaling gold value based on time increased to 1 from 0.5 -Minion gold values now update more often on a 90 second interval instead of 180 Kill and Death streak adjustments -Kill Streak bonus now caps at 500 Gold, down from 600 Gold. -Kill Streaks and Death Streaks now accelerate faster by roughly 50%. Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak. Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak. Assist Gold -The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%. Jungle Overview -Initial difficulty of all jungle camps has been increased -Camp difficulty and rewards have been re-distributed more into the large monster in each camp -Scaling difficulty and rewards of the primary jungle camps have been significantly increased -Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience -New jungle items have been added to the store and old jungle items have been adjusted Leashing has been changed -Jungle monsters now attack the closest target rather than chasing their original target -Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3 -Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box) -The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed Giant Wolf -Base Health increased to 900 from 550 -Health per minute increased to 40 from 31 -Base Attack Damage increased to 35 from 24 -Attack Damage per minute increased 0.7 from 0.44 -Base Gold increased to 44 from 40 -Gold per minute increased to 0.65 from 0.43 -Base Experience increased to 153 from 128 -Experience per minute increased to 2.3 from 1.5 -Movement Speed reduced to 443 from 510 -Critical Strike damage reduced to 150% from 300% Wolf -Base Health reduced to 300 from 360 -Health per minute increased to 25 from 16.5 -Base Attack Damage reduced to 8 from 14 -Attack Damage per minute increased to 0.43 from 0.286 -Base Gold reduced to 4 from 5 -Gold per minute increased to 0.081 from 0.054 -Experience per minute increased to 0.32 from 0.2136 -Movement Speed reduced to 443 from 510 -Critical Strike damage reduced to 150% from 200% Wraith -Base Health increased to 750 from 400 -Health per minute increased to 39 from 28 -Base Attack Damage increased to 35 from 25 -Attack Damage per minute increased to 0.75 from 0.5 -Base Gold reduced to 25 from 33 -Gold per minute increased to 0.72 from 0.48 -Base Experience reduced to 103 from 105 -Experience per minute increased to 2.1 from 1.4 -Attack Range reduced to 300 from 650 Lesser Wraith -Base Health reduced to 250 from 275 -Health per minute increased to 18 from 12.1 -Base Attack Damage reduced to 10 from 17 -Attack Damage per minute increased to 0.33 from 0.2195 -Base Gold reduced to 3 from 4 -Gold per minute increased to 0.054 from 0.036 -Base Experience reduced to 15 from 22 -Experience per minute increased to 0.16 from 0.1064 Big Golem -Base Health increased to 1000 from 950 -Health per minute increased to 48 from 37 -Attack Damage per minute increased to 1.6 from 1.05 -Base Gold increased to 45 from 40 -Gold per minute increased to 0.8 from 0.38 -Base Experience increased to 137 from 117 -Experience per minute increased to 2.4 from 1.55 -Movement Speed increased 350 from 300 -Attack Range increased to 150 from 100 -Magic Resist reduced to -10 from 0 Golem -Base Health increased to 500 from 450 -Health per minute increased to 37 from 25 -Attack Damage per minute increased to 1.3 from 0.84 -Gold per minute increased to 0.23 from 0.15 -Experience per minute increased to 1.6 from 1.08 -Movement Speed increased to 350 from 300 -Attack Range increased to 150 from 100 -Magic Resist reduced to -10 from 0 Ancient Golem -Base Health increased to 1500 from 1350 Lizard Elder -Base Health increased to 1500 from 1350 Young Lizard -Base Health increased to 300 from 250 Dragon -Base Health increased to 3500 from 3200 -Health per minute increased to 240 from 220 -Attack Range reduced to 350 from 500 Baron Nashor -Base Health increased to 8800 from 8000 -Health per minute increased to 140 from 125
Summoner Spells И пожалуйста, кастрируйте наших журналистов за то, что прохлаждаются уже месяц хрен знает где.
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04 дек 2012, 08:27 |
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патчноуты в таком виде не читабельны |
04 дек 2012, 08:30 |
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Этот патч убил половину джанглеров, сделал кажись сноуболл поменьше. Как сейчас можно будет джанглить без лишей? шако вообще загнобили нахрен,хуже кармы стал. вообще отстой,а не патч. |
04 дек 2012, 08:37 |
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Придется гонять нормалы, пока с джунглями не разберусь. |
04 дек 2012, 09:03 |
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Цитата: Sejuani -Base Armor increased to 24 from 21 -Northern Winds duration increased to 6 seconds from 5
Вместо уменьшения кд,они увеличивают его |
04 дек 2012, 09:32 |
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Убейте этого человека. Он уже два раза обосрался с английским.
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04 дек 2012, 09:35 |
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тут риоты обосрались с изменениями своими обещали прям грандиозный ремейк джунглей, в итоге повысили крипам хп и уменьшили голду |
04 дек 2012, 09:37 |
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Ну изменения в том, что добавили 4 разных больших айтема для джанглеров, в том числе и для АПшеров, ну и в том, что всякие сферки Синдры и флажки J4 танчат теперь |
04 дек 2012, 10:03 |
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Я даже не знаю, радоватся ли бафу водолаза и будут ли актуальны утилити джанглеры |
04 дек 2012, 10:15 |
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Juron писал(а): Я вот тоже не пойму,что люди находят в тимо. Бесполезный кусок говна жи,да еще и фидит вечно =\
Тимо как Шако, это, в первую очередь, не персонаж, а философия.
Juron писал(а): Цитата: Sejuani -Base Armor increased to 24 from 21 -Northern Winds duration increased to 6 seconds from 5
Вместо уменьшения кд,они увеличивают его Они не увеличивают кд, они увеличивают время прочтения названия абилки |
04 дек 2012, 10:16 |
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Juron писал(а): Цитата: Sejuani -Base Armor increased to 24 from 21 -Northern Winds duration increased to 6 seconds from 5
Вместо уменьшения кд,они увеличивают его
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04 дек 2012, 10:19 |
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Ванчоус ты спал сегодня? Ерунду не связанную пишешь ! бтв "пресизон сайт" http://competitive.na.leagueoflegends.com/preseason/intro The reason i started playing olaf in the jungle |
04 дек 2012, 10:20 |
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Играю картусом на любой роли. Меня доджат, особенно, когда я иду джанглить. Что я делаю не так? |
04 дек 2012, 11:05 |
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-2
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04 дек 2012, 11:47 |
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Gryph писал(а): Ну изменения в том, что добавили 4 разных больших айтема для джанглеров, в том числе и для АПшеров, ну и в том, что всякие сферки Синдры и флажки J4 танчат теперь
ЩИТО?! Нонтаргет объекты даже без хп теперь танчат?
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04 дек 2012, 12:02 |
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Izuveal писал(а): Gryph писал(а): Ну изменения в том, что добавили 4 разных больших айтема для джанглеров, в том числе и для АПшеров, ну и в том, что всякие сферки Синдры и флажки J4 танчат теперь
ЩИТО?! Нонтаргет объекты даже без хп теперь танчат?
Крипы подходят, с интересом разглядывают флажок и не обращают внимания, как их убивают |
04 дек 2012, 12:05 |
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А, тогда все окей. |
04 дек 2012, 12:12 |
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