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Сообщение |
Skillshotbaby
[5.6]
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2
Re: LEGEN... wait for it... DARY
Ну я привык, что обычно всю инфу постят в новостях или в теме с турнирами. А тут случайно наткнулся на стрим, на пг нигде ничего не слышно. Поэтому решил поделиться, может не я один такой.
UPD:
#488
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31 янв 2013, 20:26 |
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Phillsir
[21.3]
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3
Re: LEGEN... wait for it... DARY
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31 янв 2013, 23:37 |
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Шокинбубз
[6.1]
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0
Re: LEGEN... wait for it... DARY
блинский! 23 ело нехватило до платины и выключили ранкеды :(
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31 янв 2013, 23:51 |
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Eradicationx
[0.3]
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0
Re: LEGEN... wait for it... DARY
Goth Annie будет доступна с сегодняшенго дня до 10 февраля за 975 рп.
Не уверен, стоит ли брать. Скин конечно классный, но Аня сейчас не может конкурировать с другими ап керри и тем более КаЗиксами и Пантеонами.
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01 фев 2013, 00:56 |
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Шокинбубз
[6.1]
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0
Re: LEGEN... wait for it... DARY
Я бы тебе поставил минус, если бы мог. За такие слова вообще банить нужно. Это же анечка!
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01 фев 2013, 00:59 |
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uffzy
[10.7]
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0
Re: LEGEN... wait for it... DARY
+ у готик ани будет новый потрясный арт.
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01 фев 2013, 01:14 |
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PigRush
[11.6]
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0
Re: LEGEN... wait for it... DARY
Шокинбубз писал(а):
блинский! 23 ело нехватило до платины и выключили ранкеды :(
я знаю это ощущение
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01 фев 2013, 01:22 |
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Phillsir
[21.3]
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0
Re: LEGEN... wait for it... DARY
Было 23 эла, а теперь игр 10+ наверное играть если повезет
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01 фев 2013, 01:30 |
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Gryph
[0.1]
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0
Re: LEGEN... wait for it... DARY
Зато в серебро труднее упасть, вот.
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01 фев 2013, 01:34 |
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Nikki
[0.7]
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0
Re: LEGEN... wait for it... DARY
А что собственно произайдет\изменится с "включением 3 сезона"?
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01 фев 2013, 01:34 |
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PigRush
[11.6]
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0
Re: LEGEN... wait for it... DARY
При переходе из дивизиона в дивизион нужно выйграть 3 игры чтоле из 5 предоставленых, внутри дивизиона из 3х одну или две.
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01 фев 2013, 02:30 |
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uffzy
[10.7]
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0
Re: LEGEN... wait for it... DARY
т.е. сегодня уже включат эти дивизионы?
Где справедливость, почему мы не мусумальне!
Сегодняшняя распродажа на euw, eune
Сегодняшняя распродажа на turkey
По моему риоты просто троллят
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01 фев 2013, 03:34 |
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PigRush
[11.6]
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0
Re: LEGEN... wait for it... DARY
Судя по всему да. И спотлайт изменений на ютубе появился и предупреждение в клиенте
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01 фев 2013, 03:46 |
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Juron
[48.3]
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0
Re: LEGEN... wait for it... DARY
Спойлер с вестом дне работает
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01 фев 2013, 09:30 |
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Эскилед
[4.1]
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0
Re: LEGEN... wait for it... DARY
Juron писал(а):
Спойлер с вестом дне работает
#54
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01 фев 2013, 09:48 |
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Juron
[48.3]
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0
Re: LEGEN... wait for it... DARY
Патчноуты,много буков
Цитата:
Blitzcrank Base mana reduced to 240 from 300 Rocket Grab Mana cost increased to 120 from 110
Cho'Gath Feral Scream Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2/2.25/2.5/2.75/3
Diana Pale Cascade Adjusted orbs to better account for enemy model size
Elise Neurotoxin Mana cost increased to 80/85/90/95/100 from 60 Cocoon Mana cost reduced to 50 from 65
Ezreal These changes are a continuation of our earlier effort to carefully scale back some of Ezreal’s excess power. Although these nerfs affect AP Ezreal, right now we’re focused on stabilizing AD Ezreal. After that we’ll assess the state of AP Ezreal. Base movement speed reduced to 325 from 330 Rising Spell Force Duration reduced to 5 seconds from 6 Trueshot Barrage Damage falloff per target hit increased to 10% from 8%
Heimerdinger Though these aren’t all the Heimerdinger changes we’d eventually like to do, these are some quality of life adjustments that should help smooth out Heimer’s current gameplay. H-28G Evolution Turrets Now displays timer of when Heimerdinger will get his next ammo charge Turrets will now attempt to prioritize enemies hit by Heimerdinger’s basic attacks or his CH-1 Concussion Grenade UPGRADE!!! Cast time removed
Katarina These changes are focused on once again increasing the risk of Katarina’s gameplay by forcing her to build more offensive stats and focus on pulling off well-timed Death Lotuses. Bouncing Blades Initial damage reduced to 60/85/110/135/160 from 60/90/120/150/180 Shunpo Damage reduction duration reduced to 1.5 seconds from 3 Death Lotus Total ability power ratio increased to 2.0 from 1.75
Kennen Slicing Maelstrom No longer has an energy cost
Lulu Pix, Faerie Companion Damage adjusted to 9-105 from 15-87
Master Yi Meditate Total heal amount increased to 200/350/500/650/800 from 140/280/420/560/700 Total ability power ratio reduced to 2.0 from 4.0 Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110
Miss Fortune Bullet Time Bonus attack damage ratio reduced to 0.35 from 0.45 Targeting cone is now attached to Miss Fortune
Nasus Nasus now gains double the bonus from Siphoning Strike when it’s used to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards. Siphoning Strike Permanent damage bonus is now doubled to 6 when killing a champion, large minion or large monster
Nunu These changes are focused on forcing Nunu to play more actively in his support role by reducing the power he passively contributes to his allies. Base movement speed increased to 350 from 340 Blood Boil Duration reduced to 12 seconds from 15 Attack speed bonus reduced to 25/30/35/40/45% from 25/35/45/55/65% Movement speed bonus reduced to 8/9/10/11/12% from 11/12/13/14/15%
Olaf Undertow Slow now fades over the duration Vicious Strikes Cooldown increased to 16 seconds from 12 Ragnarok No longer passively grants bonus armor penetration Now only grants bonus armor penetration while active
Shaco Deceive Range reduced to 400 from 500 Two-Shiv Poison Slow reduced at earlier ranks to 10/15/20/25/30% from 20/22.5/25/27.5/30%
Shen Ki Strike Cooldown reduction per attack reduced to 1 second from 1.5 Cooldown reduction per attack while Feint is active reduced to 2 seconds from 3
Sion Sion now receives twice the bonus stats from Enrage when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards. Enrage Permanent max health bonus is now doubled to 2/3/4/5/6 upon killing a champion, large minion or large monster
Tristana Rapid Fire Mana cost reduced to 50 from 80 Explosive Shot Damage increased to 110/150/190/230/270 from 110/140/170/200/230
Tryndamere Base Attack Speed increased to 0.670 from 0.644 Fury decay now begins after 8 seconds of being out of combat from 5 seconds
Veigar Veigar now receives twice the bonus stats from Baleful Strike when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards. Baleful Strike Permanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monster
Vi Updated Recommended Items Vault Breaker Fixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash Fixed a bug where Improved Recall was refunding Vault Breaker's cooldown and mana cost Excessive Force Fixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded
Volibear Volibear’s base attack speed was below average for an attack-based melee champion. This change helps address this deficiency and helps him clear the jungle. Base attack speed increased to 0.658 from 0.625
Items
Seeker's Armguard (New Item) Recipe: Cloth Armor + Cloth Armor + Amplifying Tome + 125 gold = 1160 gold +30 armor +25 ability power Unique passive: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times.
Zhonya's Hourglass Recipe changed: Seeker's Armguard + Needlessly Large Rod + 650 gold = 3410 gold (from 3100) Ability Power increased to 120 from 100
Sightstone These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers. Recipe changed: Ruby Crystal + 475 gold = 950 gold (from 700) Health increased to 180 from 100 Gold reward for Sightstone wards increased to 25 from 10
Ruby Sightstone These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers. Total cost increased to 1550 gold from 1300 Health increased to 360 from 300 Gold reward for Ruby Sightstone wards increased to 25 from 10
Giant's Belt Health reduced to 380 from 400
Warmog's Armor Recipe changed: Giant's Belt + Ruby Crystal + Rejuvenation Bead + Rejuvenation Bead = 2830 gold (from 2650)
Sunfire Cape Combine cost increased to 930 gold from 780 (total cost increased to 2650 gold from 2500)
Fiendish Codex This change allows Fiendish Codex and its various build paths to be more versatile and universally attractive for ability power champions. Faerie Charm removed from recipe Total cost is now 820 gold from 1000 No longer grants any mana regen
Nashor's Tooth Combine cost reduced to 200 gold from 250 (total cost reduced to 2270 gold from 2500) No longer grants any mana regen
Banner of Command Recipe changed: Fiendish Codex + Emblem of Valor + 890 gold = 2360 gold (from 2400)
Deathfire Grasp Recipe changed: Fiendish Codex + Needlessly Large Rod + 880 gold = 3300 gold (from 3000) Ability power increased to 120 from 100
Morellonomicon Recipe changed: Faerie Charm + Fiendish Codex + Kage's Lucky Pick + 435 gold = 2200 gold
Athene's Unholy Grail Combine cost reduced to 900 from 920 (total cost reduced to 2600 gold from 2800)
The Bloodthirster Combine cost increased to 850 gold from 650 (total cost increased to 3200 gold from 3000)
The Black Cleaver We are now fairly comfortable with Black Cleaver’s strategic niche, but we want to scale back some excess power. Health reduced to 200 from 300 Maximum stacks increased to 5 from 4 Armor reduction per stack reduced to 5% from 6% Fixed a bug where spells were applying more reduction than intended
Trinity Force Combine cost reduced to 3 gold from 300 (total cost reduced to 3903 gold from 4200)
Spirit Stone Combine cost reduced to 40 gold from 140 (total cost reduced to 700 gold from 800)
Spirit of the Spectral Wraith Combine cost reduced to 100 gold from 400 (total cost reduced to 2000 gold from 2400)
Frozen Heart Combine cost reduced to 400 gold from 500 (total cost reduced to 3000 gold from 3100)
Doran's Shield Health regen per 5 seconds increased to 8 from 5
Matchmaking The matchmaking system will now take into account matchmaking rating and number of wins in the player's current queue when creating matches
General We've made database upgrades which have cleared displayed match history in player profiles. All stats are still stored, but your previous 10 games will not show up. Tenacity now appears on the character sheet as a stat. All champions with abilities that reduce the duration of disabling effects now gain tenacity instead. e.g. Singed, Trundle, Irelia, Garen, etc. Champion tenacity stacks with item tenacity, mastery tenacity and cleanse. Fixed a bug where Rengar and Kha'zix "On The Hunt" quest might fail to activate when Kha'zix was dead. Fixed a bug where chat messages from Anivia would display the incorrect champion name while she was in egg form. Inhibitors and turrets now have kill callouts.
Co-op vs. AI: Bots will occasionally chat at the beginning and end of games Added Jarvan IV bot to all maps Improved retreat logic for bots with dashes.
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01 фев 2013, 10:20 |
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gumbo
[12.8]
Сервер: Свежеватель Душ
2х2: 1257
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0
Re: LEGEN... wait for it... DARY
Цитата с офф форума,красный пост, на болезненную для многих тему
Hey guys, let me jump into this thread and throw in my 2c. When a player types the words Easy at the end of a game, GG easy or something similar, it is a taunt or a bait to entice anger. If you have been stomped in 20 minutes and an opponent types easy, it is not only possibly true for them, but it is said in malice and to spite his opponents. If an opponent says that after a 50minute back and forth nail biter, the intention is still the same, to simply spite his opponents.
The problem is two fold here, if a player starts to 'bait' these comments and entice flame in the post game match up, the best thing to do is to simply wipe your hands of the event and move on. If someone is truly offended by an opponent typing 'easy' then I think the /mute function is your friend and you should just mute that player in the event you ever play against them again. As this is just a single line, often without any context, or without any build up or discussion. It is extremely difficult to monitor and police. However that is the reason for the Tribunal, and if players have been negative throughout the match up and leading to this, then obviously report them.
In an ideal world, players are respectful on both sides, graceful in defeat and honourable in victory, but this simply isn't always the case. This isn't something clear cut, like swearing, language, personal attacks etc. If we are ever going to get over these instances, then players on both sides of the fence need to stop feeding the trolls that fight back. If someone types Easy and you report, flame and fight, you are on fueling them to continue doing so. Take the high road and don't allow these players to negatively affect your gaming experience. Eventually without people fighting or flaming back, even the trolls will stop typing GG easy.
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01 фев 2013, 10:21 |
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Juron
[48.3]
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0
Re: LEGEN... wait for it... DARY
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01 фев 2013, 10:25 |
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p0figist
[1.1]
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0
Re: LEGEN... wait for it... DARY
Баф триника-отличная новость, нерф вармога тоже нормально, хотя он был идеальным артом практически всем на ком я играю.
Достали уже одинаковые билды на любом герое через вармог+ рандом итем на деф-хп.
Надо глянуть, что теперь может насус в джангле с этим баффом, насколько больше будет на q минуте к 20-той
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01 фев 2013, 10:57 |
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Быблок
[3.1]
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0
Re: LEGEN... wait for it... DARY
p0figist писал(а):
Баф триника-отличная новость, нерф вармога тоже нормально, хотя он был идеальным артом практически всем на ком я играю.
Достали уже одинаковые билды на любом герое через вармог+ рандом итем на деф-хп.
Надо глянуть, что теперь может насус в джангле с этим баффом, насколько больше будет на q минуте к 20-той
каждое животное так думало, поэтому и большая часть нынешних игр превращалась в унылое гавно
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01 фев 2013, 11:00 |
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