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Alright, Legion Systems Q&A panel getting started now. Live-tweeting in progress.
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Focus on making character classes awesome. Lots of talk about DHs are amazing. What about other classes? Lots of work on the class fantasy. A more subtle change - visuals, sounds, animations. Trying to improve as much as they can.
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Tried to keep changes under control, but the reality is that some classes needed a lot of work.
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Lots of classes that only got minor changes. Frost, arcane mages, were specifically brought up.
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Re balance: How much chaos is it to try to get the middle ground? No chaos at all. /s Beta soon, lots of changes will be on display.
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Don't look at the balance as far as "this class is overpowered". Focus on playstyle first, number balance comes later.
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First pass - getting most classes close on Patchwerk. But how many fights are Patchwerk these days? But actual balance comes with raid ncs.
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Why does the nail sticking out get hammered down rather than bringing all the others up? Can't buff everyone because then power inflation goes out of control.
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Perception: Nerfs get way more attention than buffs. Generally, a few classes are at the right spot, 2 too high, 6 too low.
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Better to only nerf the two high specs than buff the other 34.
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Outside of DHs, what other classes are exciting the team? DKs got brought up first - dot snapshotting (which is already gone)
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DK new ability, Festering Wounds, hit them, do other abilities, an eventually it pops. Maybe it pops 3, or 5, or just 1.
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Trying to reinforce the fantasy. Old fantasy of pulling corpses from ground, but not in now. Maybe multiple pets?
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Some cognitive dissonance about how you're the hero and have ashbringer, but so does the ret pally next to you.
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Your specialness shouldn't take away from the specialness of others.
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Ele shaman? Mage/shadowpriest artifacts - offhands?
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Ele shaman no longer use mana. Ele/enh now use "Maelstrom" as a resource. Build up a resource, then use spenders.
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Artifact offhands have visuals, but not out yet.
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Lots more RNG now it feels. Not about luck, more about unpredictability.
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Demo locks? Completely started over with the spec. New rotation, abilities, etc. Need lots of feedback.
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Demo locks - no way to permanently enslave dreadlords. Lots of balance concerns.
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Demo - summoning waves and waves of demons and empowering them. Use old classics (Shadowbolt, generator), Hand of Gul'dan (spender)
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All locks now use soul shards as a resource.
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New demon pet - Dreadstalker. Rotational ability that summons a pair. Demonic Empowerment buffs demons already out (Bloodlust-like)
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When summoning dreadstalkers, maybe you get imps riding the dreadstalkers.
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About character importance - mage class hall. Only 5 members of the order of 6. Not going to Dalaran. Reforming an (unnamed) group from ast
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DK runes - only one type of rune. Already feels faceroll. With sep types, the active runes controlled button pushes. Now, burn all at once.
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Re level scaling, what about going back to older zones. Grinding because they're easy? Not really.
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Not that there's nothing to do now in Warlords, but there's nothing you care about because the rewards are useless. Not the case in Legion.
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Disc priests - half damage/half heal? 70% heal, 30% damage. Endless PW:S is gone.
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New atonement mix of using damage/healing. Mark allies with a buff, heals go out to that ally when you do damage.
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WW, Storm Earth and Fire. Kinda getting out of hand with multi-target. Diff classes have diff strengths/weaknesses across raid tiers.
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SEF is supposed to shine in 3-target damage, even when they're not together and cleave-y. Single-target was low, now it's a bit higher.
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New SEF - redoing how cumbersome and hard to use it is. Kinda overwhelming to new users. Simplifying, more intuitive. Now a toggle
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Semi autonomous, will attack targets you're not attacking when the toggle is on.
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Hundreds of new talents. Return to the old talent trees? No. Currently, rows are sharing a theme, feels like they don't matter
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Instead of themed rows, themed columns. One column all about movement speed, for example.
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New rogue talents - 5 rows have straight throughput. All classes, 4-5 rows are straight throughput. Lots more spec-specific talents.
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Only few spec-specific talents now in Warlords. 2/3 of talents spec-specific in Legion.
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Combat felt undifferentiated from other specs. Combat getting renamed, now "Outlaw". Lots of ways to be an outlaw.
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Scoundrel-type (Han Solo)? Pirate type (cannonballs, grappling hooks)?
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Some rows - pick one of three new abilities. Now, new ability, proc, or passive.
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Example, fury: Core rotation with no talents, very simple. Or you could pick up 5 new rotational abilities.
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Happy place for most specs is 4-5 active abilities. But that's not the limits. Devs want to start low and let you go up.
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Marks - can they still use a pet? Most Marks hunters take Lone Wolf on live, so that's what they're doing. BM/Surv still have pets.
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If you love being a hunter with a pet, it's clear that BM is the spec for you.
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Healers can level as healers. Druids have thorns for example.
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Disc always gets talked about getting changed EVERY expansion. Absorbs are overpowered. - Yup, much less absorb going forward.
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Offhealing for shadow? Shadow loses Heal/Flash Heal, now has Shadowmend. 2x as good as Flash Heal. Some heal fades as damage.
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If the target takes damage, that damage comes out of the shadowmend damage instead.
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Artifact catchup - The further you are behind, the faster you can catch up. Offspecs/alts. Hard to keep all offspecs maxed at same time
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Devs want folks to stick to a spec. With all this artifact progression, how do you encourage experiments?
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One change - swap talents out of combat without cost, action bars will be remembered between specs.
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Holy - Chakra gone completely. HW: Serenity, literally the biggest single target heal in the game. Normal, 50% heal, crit, full heal.
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All old quests, including removed quests, will count for transmog purposes.
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Rogues: some feel the need to constantly swap specs based on single/multi-target. - Addressed via talents
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Melee vs ranged in Legion - Devs feel they've been doing better lately. They're still working on it. Hard to learn bosses with lots of elee
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Data shows that people go melee->ranged rather than the other way because of that perception.
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Timewalker raids? A really cool idea, but the time has not yet come. Will revisit them like ZA/ZG.
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Moonkin? Now a brand new spec. Core problem - all based on a cycle of moving a bar back and forth. Playing the UI, not the game.
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The bar back-and-forth is now gone. Abilities have their own tradeoffs and spenders. Still heavy on dots, starfall
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Tank swaps, boss movement, getting fixed. In 6.2.3.
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Active mitigation - too strong. Screw up the AM and you die. Magnitude of effect is decreased. Long-cooldown abilities will act if AM up.
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Innervate - coming back, but not to resto. It was always used on itself. Now, back for Balance. Stampeding Roar for feral/guardian.
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Innervate will be unique, as other mana control abilities are going away.
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Balance affinity as a guardian druid gets you moonkin form.
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Guardians can swap to cat form and will do more damage than they do now.
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Resolve. Gone! Just straight up gone. It served a need because of how some abilities were designed.
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Abilities that relied on Resolve have been redesigned to no longer rely on it.
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Combat/Outlaw rogue - Killing Spree wipes raids. Flirted with getting rid of it. Now a talent. Other options avail if you don't want it.
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Major glyphs are getting baked into abilities since they're going away.
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Female Felguard? No. Making new models, animating them is single the most expensive thing to add. Same with male succubus.
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Talked with @nite_moogle. Don't have an answer as to world drop legendaries as BoP/BoE/BoA. They're still designing the system.
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What happens when you max out your artifact? Most players won't actually pull that off. Even then, you can upgrade the ilvl via boss drops.
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There won't have a crafted item to re roll stats on crafted items, yes they will still be random stats.