4.2 PTR Notes May 10
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Вышли патч нотсы, предлагаю обсудить.
Classes: General All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%). Death Knight (Forums / Talent Calculator / Skills/Talents) Obliterate base damage has been reduced to 150% weapon damage, down from 160%. Frost Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%. Unholy Unholy Might now increases Strength by 10%, up from 5%. Druid (Forums / Talent Calculator / Skills/Talents) Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase. Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%. Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds. Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%. Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%. Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%. Balance Insect Swarm now generates 8 Lunar Energy for Balance druids. Moonfire now generates 8 Solar Power for Balance druids. Sunfire now generates 8 Lunar Energy for Balance druids. Earth and Moon's duration has been increased to 15 seconds, up from 12. Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic. Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath). Solar Beam has a new spell effect. Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath. Restoration Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic. Glyphs Glyph of Berserk duration increase is now 10 seconds, up from 5. Hunter (Forums / Talent Calculator / Skills/Talents) Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%. Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended. Mage (Forums / Talent Calculator / Skills/Talents) Spellsteal now has a 6-second cooldown. Paladin (Forums / Talent Calculator / Skills/Talents) Divine Light mana cost has been increased to 35% of base mana, up from 30%. Flash of Light mana cost has been increased to 31% of base mana, up from 27%. Holy Light mana cost has been increased to 12% of base mana, up from 10%. Rebuke, Divine Shield and Divine Protection have new icons. Holy Holy Shock mana cost has been increased to 9% of base mana, up from 8%. Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30. Protection Ardent Defender has a new spell effect. Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike. Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating. Shaman (Forums / Talent Calculator / Skills/Talents) Lightning Shield and Water Shield can no longer be dispelled. Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out. Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%. Elemental Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%. Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds. Restoration Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells). Mana Tide now grants 200% of the caster's Spirit, down from 400%. Glyphs Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving. Warlock (Forums / Talent Calculator / Skills/Talents) Soul Harvest has a new spell effect. PvP Conquest Points The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points. The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap. |
11 май 2011, 05:51 |
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вот походу 4.2 будет самым балансным. серьезно.
близы потихоньку идут в правильном направлении. Glyphs Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving. сезон врыва элемов уже близко When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended. вот это уже давно пора было сделать, а ещё пущбек с майнд флея убрать. |
11 май 2011, 05:59 |
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Mage (Forums / Talent Calculator / Skills/Talents)
Spellsteal now has a 6-second cooldown. Магов нерфанули, я думаю теперь то будет баланс! А про котов опять будут плакать первые 2 недели, что они ОП и их занерфят. Думаю теперь вообще отберут шред и стелс. |
11 май 2011, 06:07 |
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Spellsteal now has a 6-second cooldown.
все радуются и ликают пока данное изменение не вычеркнули |
11 май 2011, 06:14 |
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Цитата: Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended. о боже... пойду всем соседям расскажу. За 6 лет существования вова они все таки это сделали. Хантеры танцуют от радости |
11 май 2011, 06:26 |
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Цитата: Conquest Points The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points. The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap. ээээ, кто-нибудь смысл этого может мне сказать? (перевести я сам могу) |
11 май 2011, 06:43 |
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Divine Light mana cost has been increased to 35% of base mana, up from 30%.
Flash of Light mana cost has been increased to 31% of base mana, up from 27%. Holy Light mana cost has been increased to 12% of base mana, up from 10%. Rebuke, Divine Shield and Divine Protection have new icons. Holy Holy Shock mana cost has been increased to 9% of base mana, up from 8%. Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30 беда ( пора удалять пала |
11 май 2011, 06:53 |
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Фриттерус должен переименовать тиму в "Котэ хочет 4.2"
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11 май 2011, 07:00 |
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11 май 2011, 07:11 |
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<Never Go Full Retard> Сервер: Outland |
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Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase. Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%. Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds. Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%. Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%. Glyph of Berserk duration increase is now 10 seconds, up from 5. |
11 май 2011, 07:12 |
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Obliterate base damage has been reduced to 150% weapon damage, down from 160%.
Frost Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%. Больше всего обрадовало. Но вот непонятен как повлияет на баланс бафф крит. хилов. Ну и When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended. наконецто довели до ума идею. |
11 май 2011, 07:15 |
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Цитата: Unholy Unholy Might now increases Strength by 10%, up from 5%. не понимаю, зачем было нерфить анхолика в первый день 406, что бы потихоньку всё возвращать, Ярость Ривендера, тепереь 5% силы, потом пета вернуть ps/ если апнут анхолика с радостью буду играть именно им. а то, что фрост дк нерфанули, так обилити и не бьют в пвп, это пве нерф больше, так как урон удёт от некротиков/фрост страйков и ветерков. |
11 май 2011, 07:18 |
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близов отличает от других компаний то что они сами подталкивают бросить играть в их творение ))
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11 май 2011, 07:36 |
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с критами для хилов тоже ок сделали, но опять же, это невьебенный ап ресторшаманов в первую очередь, т.к. если щас орехи критуют по 8к, будут по 12, ебнуться можно.
ну и с блумохотами та же херня. дц спека это изменение почти никак не коснется ибо криты бывают 1 из 10 кастов, но если критует то абсорб от крита будет в 2 раза больше, что довольно не плохо, но на фоне шаманов и р выглядит не очень. |
11 май 2011, 07:45 |
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Бедные паладины, хотя от новой сосиемы хилинга они больше всех выиграли xO
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11 май 2011, 07:48 |
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ну я все могу понять, но неужели фералам было мало баффа на диспел двух нов?
кто разбирается в механике мункинов с их затмениями, пожалуйста скажите, что мункины будут неиграбельны, а то там чета много изменений, я боюсь близарды передумали их выпиливать( |
11 май 2011, 07:50 |
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Цитата: Mana Tide now grants 200% of the caster's Spirit, down from 400%. С трудом верю в это, как теперь шаманам хилить, если мана может закончиться? |
11 май 2011, 07:57 |
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<Never Go Full Retard> Сервер: Outland |
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Moonfire now generates 8 Solar Power for Balance druids. Sunfire now generates 8 Lunar Energy for Balance druids. |
11 май 2011, 07:58 |
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Похоже что это последний сезон или пора реролиться, вещества у них что нада
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11 май 2011, 07:59 |
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Alucard писал(а): ну я все могу понять, но неужели фералам было мало баффа на диспел двух нов? кто разбирается в механике мункинов с их затмениями, пожалуйста скажите, что мункины будут неиграбельны, а то там чета много изменений, я боюсь близарды передумали их выпиливать( близзард любит жывотных. что ещё добавить. |
11 май 2011, 07:59 |
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