Гайд по Холи Паладину  
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Сообщение Re: Гайд по Холи Паладину
Marshall писал(а):

Плея тоже диспелится, но её берут. Вот пытаюсь уловить тонкую грань.


С плеей обычно лосишь диспел, а с частицой, чтобы получить от нее кпд, все-таки приходится хилить.


31 янв 2011, 22:22
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Сообщение Re: Гайд по Холи Паладину
Taler писал(а):

Marshall писал(а):

Почему не рассматриваешь глиф на частицу? В двойке мало диспеллеров? Или свитчат мало?


Слишком мало треш баффов, чтобы накрыть эту самую частицу. Шаманы и присты диспелят и бок и частицу, локи с своим ебаным автокастом заставят каждые 8 секунд тратить 1-2 гкд на частицу.
Против остальных 5мин частица за 2к маны не решит.


После патча это слегка изменить в нашу сторону. У собаки не будет автокаста и кд увеличат до 20с, а шаманы будут пуржить не 2 бафа а 1. или я не прав?


31 янв 2011, 22:24
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Сообщение Re: Гайд по Холи Паладину
Marshall писал(а):

После патча это слегка изменить в нашу сторону. У собаки не будет автокаста и кд увеличат до 20с, а шаманы будут пуржить не 2 бафа а 1. или я не прав?


После патча бафают плею, так что в любом случае ставить бикон некуда.


31 янв 2011, 22:25
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Сообщение Re: Гайд по Холи Паладину
Marshall писал(а):

Плея тоже диспелится, но её берут. Вот пытаюсь уловить тонкую грань.


Плею все выкинули с панелей, не?
Проще попить


31 янв 2011, 23:21
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Сообщение Re: Гайд по Холи Паладину
^
Вару виднее, нужна плея или нет


01 фев 2011, 01:02
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Сообщение Re: Гайд по Холи Паладину
дициуС << писал(а):

Eminencex писал(а):

Образцовый билд для двойки сейчас активен в моём профиле.

имхо лучше убрать 1 тал из защитник добра и 1 из Просветленное суждение, и взять Последнее слово, все таки ~75% шанс крита торжеством по лоу хп куда полезней будет чем 5 ярдов джаги и 1к селф хила.



Я люблю играть стабильно, именно поэтому презираю крит-билды и прочую по**ень. С талантами на селфхил я точно могу быть уверен, что они отработают своё на арене. Полагаться на то, чтобы вытащить тиммейта проком я не хочу. Если я не могу отхилить без проков, значит, я что-то делаю не так. Всё просто.

P.S. Сказанное выше относится исключительно к 2х2 на данный период времени.


01 фев 2011, 01:14
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Сообщение Re: Гайд по Холи Паладину
Inward писал(а):

^
Вару виднее, нужна плея или нет


Обожаю обмазываться варами 80лвла и выпонели.


01 фев 2011, 01:27
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Сообщение Re: Гайд по Холи Паладину
Стант писал(а):

Marshall писал(а):

Плея тоже диспелится, но её берут. Вот пытаюсь уловить тонкую грань.


Плею все выкинули с панелей, не?
Проще попить


Юзаю почти каждый бой, находятся моменты когда дамаг минимальный. Особенно когда мои давят, там дамаг мизерный и надо в основном диспелить и фридомить. Так что отличное время прожать плею, не всегда народ диспелит в такие моменты, в основном думают как стопнуть енха и вара.


01 фев 2011, 01:49
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<Преферанс и Дамы>


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Сообщение Re: Гайд по Холи Паладину
вот интерестно почему, енху и локу понефрили диспел, а магу нет?


01 фев 2011, 02:10
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Сообщение Re: Гайд по Холи Паладину
Код:
#showtooltip Благословление королей

/cast [target=имя вашего персонажа, exists] Благословление королей


Благословение


01 фев 2011, 04:46
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Сообщение Re: Гайд по Холи Паладину
/cast [target=mouseover, harm] [ ] Экзорцизм
Преимущественно для 2х2 с талантом на экзор, удобно ломать тотемы проками инстанта.


01 фев 2011, 05:57
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Сообщение Re: Гайд по Холи Паладину
Marshall писал(а):

После патча это слегка изменить в нашу сторону. У собаки не будет автокаста и кд увеличат до 20с, а шаманы будут пуржить не 2 бафа а 1. или я не прав?


А присты будут диспелить как и диспелили, маги спеллистить, а вероятность того что один из них будет у противника- велика


01 фев 2011, 17:38
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Сообщение Re: Гайд по Холи Паладину
Я щас скопетаню конечно, но лучше бы сделали КД на пурж/спелстил в 5-10 секунд, и чтобы маны побольше стоил. Пристам или увеличить манакост, или разделить диспел на оффенсив и дефенсив. К оффенсив диспелу приклеить КД, дефенсив оставить так как есть. Еще вариант забрать оффенсив диспел у всех ДД-шников, и раздать его всем хилам.


01 фев 2011, 18:35
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Сообщение Re: Гайд по Холи Паладину
Luth писал(а):

Еще вариант забрать оффенсив диспел у всех ДД-шников, и раздать его всем хилам.


Видимо тебе очень не нравится анимация БоПа/крыльев :) Ты же в таком случае её больше не увидишь :)


02 фев 2011, 02:26
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Сообщение Re: Гайд по Холи Паладину
если мили клив зеленый то хаста рулит
Если же ребята шарят то даввай разгонимся и отхилим
судя по всем 100500 играм всетаки в критических ситуЁвинах решает крит


02 фев 2011, 02:39
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Сообщение Re: Гайд по Холи Паладину
Цитата:

Most of these tips are for certain scenarios but overall they should give you some tricks to deal with hard situations. They are in random order.

-Start with Crusader Aura on every map and switch to Concentration Aura few seconds before you reach your target.
-Use BoK and BoM macros above to constantly rebuff in combat. They are extremely good for covering HoS/HoF/HoP and increase stats / mana regeneration.
-Refrehs Beacon of Light on the nuketarget every time it is dispelled, it is your way for more Holy Power and that way to more mana effiency.
-Dispel CC-effects first from players who can also dispel/remove some other CC effects.
-Hand of Freedom: Save it for slows you cannot dispel, or if you know you wont be dispelling for few seconds (you need to heal hard). Remember you can use Hand of Freedom even while cycloned.
-When enemy has mage or a warlock and your team mate is taking heavy damage, make sure you wont be interrupted during casts. Line of Sight the mage (go behind corner) or fear warlocks pet and heal hard then -> if you get full time interrupt you can easily lose. Save Aura Mastery for situations when you cannot fear the pet or LoS the mage.
-After a long CC-chain on you and your partner is low hp, follow the priolist:
3 HP (Holy Power) Word of Glory > Infusion of Light procced Divine Light > Holy Shock > Flash of Light > Divine Light.
Pop healing CDs if you are not sure you can get him up before he dies.
-Pop your healing CDs (Guardian of Ancient Kings, Awenging Wrath, Divine Favor) in chain if somebody is getting nuked hard. If you cannot outheal the damage, pop some of them at the same time since they stack pretty nicely.
-If you get switched, pop Divine Protection instantly to reduce the initial damage -> they might switch away simply because they are feeling they are not doing that much damage on you. Popping Divine Protection early also ensures you can have it soon up again.
-Holy Radiance with Hand of Freedom is extremely powerfull. Use it to run around pilars for max effect. Best for situations when you need to LoS the enemy team or they damage you hard or when you know you wont reach your team mates range in time.
-Try to use your stun as early as you can: games rarely last under 1min/40sec. Never use it on a target with a dispeller on sight with no better things to do. Try to lure a player behind a pilar and stun him there, he will be out of the game for 6seconds or he will use trinket. Support your teammates CC-chains with stuns.
-Use Divine Plea when drinking or when nobody is taking damage. After patch(4.0.6) you probably want to protect Divine Plea from getting dispelled by going behind a pilar.
-When you face a new interrupter, shaman/DK/warrior/feral/paladin/rogue/mage/warlock it is good to try them out at start of the game. See how easy they go for your fakecasting, cast FoL for 0.2-0.3seconds to see if they interrupt. If not, repeat with 0.7-0.9 sec cast. If they still dont interrupt, then you have a hard opponent. You will have to improvize and watch your casts closely. Remember than even the worst interrupters will probably learn your fakecasting if its a long game, so you will have to fakecast different style as the enemy evolves.
-Drink as much and as often as you can, have 5-XX stacks of best water in your bags so that you wont run out during a long game. Remember to inform your partners that you are drinking so that they can play a bit more defensive. Blowing out partners defensive CDs might be worth it aswell, just dont drink too long or your partner(s) will die.
-Never leave arena game if one of your partners die. It is still doable, maybe unlikely but Ive calculated about (on my personal experience of course) 1% chance of 3v3 game to be a win even if losing a friendly player before enemy. In 5v5 the number is lot bigger, around 20%. Tell your partners to still try their best. 1v1 situation is easily doable, if its a healer vs. healer it will usually end up a ressurection battle (let him cast ress as long as your ress is finishing first). Ask your partners to not release spirit and not to press accept instantly after they get the ress.
-Hand of Sacrifice is one of the best defensive CDs you have. If you are fast you can cast it on a friendly player taking damage before sheep lands so that the sheep will break before it is dispelled. Use it a lot againts team which do not have a breakable CC, to reduce the damage on one player.
-Judgement: Try to get one casted as soon as you can when arena game starts: free 9% haste. Remember to refresh it in combat aswell, it reduces your global CD from 1.5sec (default) to 1.365sec (if you dont have haste from other sources).
-Stealth teams: Check the enemy team members who are not stealthed for their buffs: if there is Mark of the Wild, they have a druid. If they dont have Leader of the Pack its a resto/balance druid. If you see they have a feral on start but the buff dissapers, the feral is over 100yd away from the teammates (on the opposite side of the map). If they have 2 stealthers, most likely combination is druid+rogue but I suggest to check the buffs. Againts teams with rogue getting into combat before sap is crucial, rush to enemy with Crusader Aura + mount and use Judgement/ Hand of Reckoning to get in combat. If you get sapped anyway, have your partners run away from you with mounts.
-Get yourself familiar with tracking the movement of every player on the field. This way you can predict some switches and CCs, and easily counter them.
-You cannot bubble if interrupted, rather play it safe than die with bubble unused.
-Never yell at your teammates or rage about the game. The game changes but preferably your partners dont (their skill might change, but who they are). Being the one who always gets mad after losing makes you unwanted team mate.
-Get yourself familiar with other class mechanics and how they work, dueling zones outside SW and OG are great places to test out stuff you are not sure how they work. Knowing who can dispels what and how is important.
-Fear DK pets often to reduce the damage and to prevent the usage of Gnaw in good situations. Dispel your team mates pets and heal them.
-If you are going to get CCd, why not take the most of it and pop Divine Plea on start of it and then remove it at the end of it when you can heal again. Doesnt work for cyclones.
-Get familiar with the names of your team mates defensive abilities and try to be the one who is calling them out. If you are playing with melees, their tunnelvision doesnt allow them to see if you are CCd and cant probably use Shield Wall at the best time. It will feel like big responsibility at start but once you know when to call them it will benefict you and your team mate a lot, he can focus on tunneling and you can focus on healing.
-When somebody asks for dispel, freedom or BoP, give it to him as fast as you can. If you are CCd/ out of LoS / on CD inform him that you cannot give it to him. If you have some skill on CD and somebody asked for it, inform him how long the CD is (+-5secs).
-Your team mates might be tunnel visioning and might not notice when you are CCd, if you have spellalerter it is good to call when there is a CC landing on you even before it lands. They will get much broader view of the match by just listening to you.
-Do not trinket stuff that your team mates can dispel unless its absolute emergency. When you get CCd, check your teams player who can remove that CC if he is CCd / out of LoS / out of range and then consider trinketing it.

переведите эту стену текста плз:)

Учись пользоваться спойлерами.
Маршал.


02 фев 2011, 13:53
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Сообщение Re: Гайд по Холи Паладину
перевел, это оп


02 фев 2011, 16:28
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Сообщение Re: Гайд по Холи Паладину
Интересует 3 вопроса по механике талантов.
1) Для чего люди берут оба таланта на получение холи пауер (в холи от урона и в ретри от контроля)- разве они не на общем скрытом кулдауне в 8 секунд? Имхо в этом случае талант в холи лишний, по крайней мере для двойки. Или там какая-то более крутая ускорялка по сравнению с обычным энчантов на боты?
2) Почему очень многие игнорируют талант из прота на пассивный +хил (там дается 6% хила по тиммейтам и 12% самохила, или я не так понял, или есть какие-то подводные камни)?
3) Почему большинство предпочитает брать хп с хила по частице света вместо проковых +9% хила с критов? И при этом в этой темы жалобы, что частицу все равно диспелят. А если и не диспелят - то приходится каждый раз перевешивать ее на цель, которую бьют, да и хилы, с которых она дает холи пауер, долго не покастуешь - дорого по мане.


08 фев 2011, 16:32
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Сообщение Re: Гайд по Холи Паладину
Ckcu писал(а):

Цитата:

Most of these tips are for certain scenarios but overall they should give you some tricks to deal with hard situations. They are in random order.

-Start with Crusader Aura on every map and switch to Concentration Aura few seconds before you reach your target.
-Use BoK and BoM macros above to constantly rebuff in combat. They are extremely good for covering HoS/HoF/HoP and increase stats / mana regeneration.
-Refrehs Beacon of Light on the nuketarget every time it is dispelled, it is your way for more Holy Power and that way to more mana effiency.
-Dispel CC-effects first from players who can also dispel/remove some other CC effects.
-Hand of Freedom: Save it for slows you cannot dispel, or if you know you wont be dispelling for few seconds (you need to heal hard). Remember you can use Hand of Freedom even while cycloned.
-When enemy has mage or a warlock and your team mate is taking heavy damage, make sure you wont be interrupted during casts. Line of Sight the mage (go behind corner) or fear warlocks pet and heal hard then -> if you get full time interrupt you can easily lose. Save Aura Mastery for situations when you cannot fear the pet or LoS the mage.
-After a long CC-chain on you and your partner is low hp, follow the priolist:
3 HP (Holy Power) Word of Glory > Infusion of Light procced Divine Light > Holy Shock > Flash of Light > Divine Light.
Pop healing CDs if you are not sure you can get him up before he dies.
-Pop your healing CDs (Guardian of Ancient Kings, Awenging Wrath, Divine Favor) in chain if somebody is getting nuked hard. If you cannot outheal the damage, pop some of them at the same time since they stack pretty nicely.
-If you get switched, pop Divine Protection instantly to reduce the initial damage -> they might switch away simply because they are feeling they are not doing that much damage on you. Popping Divine Protection early also ensures you can have it soon up again.
-Holy Radiance with Hand of Freedom is extremely powerfull. Use it to run around pilars for max effect. Best for situations when you need to LoS the enemy team or they damage you hard or when you know you wont reach your team mates range in time.
-Try to use your stun as early as you can: games rarely last under 1min/40sec. Never use it on a target with a dispeller on sight with no better things to do. Try to lure a player behind a pilar and stun him there, he will be out of the game for 6seconds or he will use trinket. Support your teammates CC-chains with stuns.
-Use Divine Plea when drinking or when nobody is taking damage. After patch(4.0.6) you probably want to protect Divine Plea from getting dispelled by going behind a pilar.
-When you face a new interrupter, shaman/DK/warrior/feral/paladin/rogue/mage/warlock it is good to try them out at start of the game. See how easy they go for your fakecasting, cast FoL for 0.2-0.3seconds to see if they interrupt. If not, repeat with 0.7-0.9 sec cast. If they still dont interrupt, then you have a hard opponent. You will have to improvize and watch your casts closely. Remember than even the worst interrupters will probably learn your fakecasting if its a long game, so you will have to fakecast different style as the enemy evolves.
-Drink as much and as often as you can, have 5-XX stacks of best water in your bags so that you wont run out during a long game. Remember to inform your partners that you are drinking so that they can play a bit more defensive. Blowing out partners defensive CDs might be worth it aswell, just dont drink too long or your partner(s) will die.
-Never leave arena game if one of your partners die. It is still doable, maybe unlikely but Ive calculated about (on my personal experience of course) 1% chance of 3v3 game to be a win even if losing a friendly player before enemy. In 5v5 the number is lot bigger, around 20%. Tell your partners to still try their best. 1v1 situation is easily doable, if its a healer vs. healer it will usually end up a ressurection battle (let him cast ress as long as your ress is finishing first). Ask your partners to not release spirit and not to press accept instantly after they get the ress.
-Hand of Sacrifice is one of the best defensive CDs you have. If you are fast you can cast it on a friendly player taking damage before sheep lands so that the sheep will break before it is dispelled. Use it a lot againts team which do not have a breakable CC, to reduce the damage on one player.
-Judgement: Try to get one casted as soon as you can when arena game starts: free 9% haste. Remember to refresh it in combat aswell, it reduces your global CD from 1.5sec (default) to 1.365sec (if you dont have haste from other sources).
-Stealth teams: Check the enemy team members who are not stealthed for their buffs: if there is Mark of the Wild, they have a druid. If they dont have Leader of the Pack its a resto/balance druid. If you see they have a feral on start but the buff dissapers, the feral is over 100yd away from the teammates (on the opposite side of the map). If they have 2 stealthers, most likely combination is druid+rogue but I suggest to check the buffs. Againts teams with rogue getting into combat before sap is crucial, rush to enemy with Crusader Aura + mount and use Judgement/ Hand of Reckoning to get in combat. If you get sapped anyway, have your partners run away from you with mounts.
-Get yourself familiar with tracking the movement of every player on the field. This way you can predict some switches and CCs, and easily counter them.
-You cannot bubble if interrupted, rather play it safe than die with bubble unused.
-Never yell at your teammates or rage about the game. The game changes but preferably your partners dont (their skill might change, but who they are). Being the one who always gets mad after losing makes you unwanted team mate.
-Get yourself familiar with other class mechanics and how they work, dueling zones outside SW and OG are great places to test out stuff you are not sure how they work. Knowing who can dispels what and how is important.
-Fear DK pets often to reduce the damage and to prevent the usage of Gnaw in good situations. Dispel your team mates pets and heal them.
-If you are going to get CCd, why not take the most of it and pop Divine Plea on start of it and then remove it at the end of it when you can heal again. Doesnt work for cyclones.
-Get familiar with the names of your team mates defensive abilities and try to be the one who is calling them out. If you are playing with melees, their tunnelvision doesnt allow them to see if you are CCd and cant probably use Shield Wall at the best time. It will feel like big responsibility at start but once you know when to call them it will benefict you and your team mate a lot, he can focus on tunneling and you can focus on healing.
-When somebody asks for dispel, freedom or BoP, give it to him as fast as you can. If you are CCd/ out of LoS / on CD inform him that you cannot give it to him. If you have some skill on CD and somebody asked for it, inform him how long the CD is (+-5secs).
-Your team mates might be tunnel visioning and might not notice when you are CCd, if you have spellalerter it is good to call when there is a CC landing on you even before it lands. They will get much broader view of the match by just listening to you.
-Do not trinket stuff that your team mates can dispel unless its absolute emergency. When you get CCd, check your teams player who can remove that CC if he is CCd / out of LoS / out of range and then consider trinketing it.

переведите эту стену текста плз:)




В соседней теме переведено


08 фев 2011, 22:39
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Сообщение Re: Гайд по Холи Паладину
Макрос на хшок-таунт не работает, если в цель выбран враг, находящийся позади моего персонажа. Переписал через 2 модифира и harm. И также дополнил себе фир на аренапетов так, чтобы он фирил то, что в таргете, если нет - маусовер, если нет ни того, ни другого - то уже аренапетов.
Хотелось бы спросить по поводу меты в 2*2 и 3*3 (мили клив), если в основном попадаются шп-маги или дк-шаманы. Колеблюсь между инт- сайленс редьюсед и крит- 1% спелл рефлекта :/

бтв - где сейчас продают воду для арены?


17 фев 2011, 02:00
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