Brand
Pillar of Flame
- Mana cost reduced at later ranks
- Delay normalized
Conflagation
Pyroclasm
- Mana cost reduced at later ranks
Draven
We wanted to lower Draven’s high early game damage output from his passive, as it was not adding much in terms of real gameplay. Unfortunately, to get the numbers right we realized we would need to reduce his passive damage to a point where it would be even more unsatisfying. We instead opted to rework Draven’s passive into something that reinforces his current gameplay and can be appreciated by both him and his opponents. Welcome to the League of Draven.
League of Draven (New Passive)
- Draven gains a stack of Adoration when he catches a Spinning Axe or kills a minion or monster. When Draven kills an enemy champion, he cashes in half of his Adoration stacks, gaining gold per stack consumed. Draven loses up to a certain amount of stacks of Adoration upon death.
Elise
Spider Form / Human Form
- No longer counts as a spellcast for the purposes of items like Tears of the Goddess, Sheen, etc.
Kennen
We’ve tuned down some of Kennen’s early game lane harass, especially given how much teamfight potential he has.
- Base Attack Damage at level 1 reduced
- Attack Damage gained per level increased
Mark of the Storm
Leblanc
Leblanc's Mimic was less a decision point and more of a tool to one-shot someone with Sigil of Silence. These changes are aimed at improving the patterns and decisions around using Mimic. Our most obvious adjustment is the fact that mimicked abilities will now deal their own base damage instead of amplifying the base spell. This means players will be able to use Mimic in more creative ways at level 6, rather than holding it for Sigil of Silence. Additionally, Sigil of Silence will now deal less damage up front but more damage on detonation in order to better promote LeBlanc’s multi-skill interaction.
Mirror Image
- The Mirror Image will now attempt to run instead of standing still
Sigil of Silence
- Mana Cost reduced
- Impact Damage decreased
- Impact AP Ratio decreased
- Mark Damage increased
- Mark AP Ratio increased
- Silence duration reduced
Distortion
- Cooldown now starts on cast rather than after returning to your Distortion
Ethereal Chains
- Slow duration (and time until root) reduced
- Root duration standardized across all ranks
- Cooldown increased at earlier ranks
Mimic
- Mana Cost decreased at early levels
- All mimicked abilities now deal their own base damage instead of amplifying the base spell. In all cases, the mimicked spell will deal higher damage than the base spell (due to higher base damage or higher AP ratios).
Leona
Solar Flare
Nidalee
Aspect of the Cougar
- No longer counts as a spellcast for the purposes of items like Tears of the Goddess, Sheen, etc.
Shyvana
We’re repositioning Flame Breath as a core tool for objective control and faster jungle clear while also emphasizing its use as a “burn down” ability to be followed up with auto attacks against more tanky fighters. We’ve also increased Shyvana’s Fury gain at higher levels of Dragon’s Descent to help her engage in team fights more consistently at late game. Lastly, we’ve moved Shyvana’s old passive effects to the actual ability tooltips to help centralize information.
Fury of the Dragonborn
- Remade. All Fury of the Dragonborn effects are now located on the ability tooltip rather than the passive.
*NEW PASSIVE*: Dragonborn
- Gains bonus Armor and Magic resistance. This bonus is increased per level. These bonuses are doubled in Dragon Form.
Flame Breath
- No longer reduces Armor by 15%
- Now passes through all units hit instead of stopping at the first
- Debuff duration increased
- Damage decreased at higher levels
- On-hit magic damage to debuffed targets changed to a % of the target's Maximum Health from 15% of Flame Breath's damage.
Dragon's Descent
- Passive Armor/Magic Resistance component removed
- Fury Gain per hit increased at later ranks
- Passive Fury Gain increased at later ranks
Swain
Nevermove
Veigar
Dark Matter
Ziggs
We wanted to make it easier and more rewarding for Ziggs to use Satchel Charge offensively, whether he’s detonating it immediately or leaving it down on the battlefield to zone. We also wanted to make Satchel Charge noticeably easier to use for players with a moderate or higher amount of latency.
Satchel Charge
- Can now be reactivated while in flight, causing the Satchel Charge to detonate on landing
- Missile speed increased
- Increased knockback distance
- Cooldown now starts when spell is cast, not when Satchel Charge detonates
Items
Wards
We’ve changed the reward structure for killing wards to alleviate the gold pressure that can accumulate on supports as they push for vision dominance around key locations. With Oracle’s Elixir already on a timed duration, no longer making it expire on death means players can be more aggressive with oracles, rather than passively clearing warded areas they know to be safe. We want the focus of Oracle’s Elixir to be more of an opportunity cost rather than a safety liability for the Oracle user.
- Vision and Sight Ward are now worth slightly more gold
- Wriggle's Lantern Ward is now worth slightly more gold
- Reward structure for killing wards has been changed to the following:
The killer of the ward gains 50% of the ward's base gold value
Nearby allied champions with Oracle Elixir or allied champions that have placed Vision Wards nearby split 50% of the ward's base gold value
Oracle’s Elixir
- No longer expires on death
- Sightstone and Ruby Sightstone now display the number of placed Ghost Wards in their inventory tooltips
Tear of the Goddess
We feel like players were able to build tear items up too quickly, especially in the case of Manamune with its fairly cheap cost.
- Mana gain per spell cast or Mana expenditure reduced
Manamune
- Mana gain per basic attack, spell cast, or Mana expenditure reduced
Black Cleaver
Previously, characters like Jarvan who applied multiple physical damage sources on a single attack could apply multiple stacks of Black Cleaver's shred. We're cleaning up the item to make it more understandable. Character's like Shyvana or Renekton that apply more than one basic attack at the same time will still stack up multiple shreds as normal.
- Can no longer apply more than one stack of Armor Shred per basic attack.
Maw of Malmortius
We’ve made Maw of Malmortius’ passive bonus easier to understand at a glance. Now Maw will grant its maximum AD when the shield procs, so players will know exactly when they’re at their peak power.
- Now grants slightly more Attack Damage
- Now grants slightly more Magic Resistance
- Passive now grants 1 Attack Damage for every 2% Health you are missing, up from 2.5%
- Passive now capped at 35 Attack Damage, down from 40