now scales from 15% of Attack Power, down from 20%.
now reduces damage taken by 20%, down from 30%. Cooldown increased from 2 min to 3 min.
Unholy
now increases damage done by your diseases by 40%, up from 32%. Each point of Mastery increases disease damage by an additional 5%, up from 4%.
#638 Druid ( / / ) Feral
now deals 360% normal damage, up from 230%.
now increases Stamina by 10%, down from 25%.
now reduces damage taken by 50%, down from 60%. Cooldown changed to 3 min, down from 5 min.
now reduces damage from the next physical attack that strikes you by 35% of your attack power, down from 65%.
Restoration
now costs 26% of base mana, up from 20% of base mana.
is now a 2 Ranks talent, down from 3 Ranks. Now has a 20% chance to proc at all ranks, now regenerates 1/2% of your total mana (down from 3%) and cannot occur more than once every 12 sec (up from 6 sec).
now increases your Stamina in bear form by 2/4/6%, down from 3/7/10%.
#638 Hunter ( / / ) Marksmanship
now deals 95% weapon damage, down from 100%.
now scales from 48.8% of Ranged Attack Power, up from 28.8%.
Survival
base damage increased by 20%, from 3077 to 3685.
now scales from 42% of Ranged Attack Power, up from 22%. Base damage increased by 25%, from 558 to 697.
#638 Mage ( / / ) Arcane
now increases damage by 10% (down from 20%) and mana cost by 150% (down from 175%) with each cast of Arcane Blast. Now also reduces the casting time by 0.1 sec with each cast. Base cast time reduced from 2.5 sec to 2.35 sec.
base damage has been increased by 5%, from 341 to 358.
tooltip clarified to add the 30 min duration and 1 target limit.
base damage has been increased by 5%, from [ 1004 - 1228 ] to [ 1054 - 1288 ].
Fire
now combines all your damaging periodic Fire effects on the enemy target, but does not consume them.
damage has been added to the tooltip - [ 1134 to 1336 ].
Frost
now freezes enemies within 10 yards for 2/4 sec, down from 3/6 sec.
now has a 7/14/20% chance to proc from your Chill effects, down from 10/20/30%.
now reduces the cast time of Frostbolt by 0.3/0.6 sec, down from 0.35/0.7 sec.
#638 Paladin ( / / ) Holy
20 yards range added to the tooltip.
now uses Holy Power instead of Mana. Now heals up to 5 targets. No longer has a cooldown - Consumes all Holy Power to send a wave of healing energy before you, healing up to 5 of the most injured targets in your party or raid within a 30 yard frontal cone for 1008.96 to 1124.15 per charge of Holy Power.
now cannot occur more than 8 seconds (up from 2 seconds).
now affects heals on any target except yourself.
Retribution
now also affects Divine Storm.
no longer uses Holy Power. Now deals 60% weapon damage, costs 5% of base mana, and has a 4.5 sec cooldown.
Protection
now increases your chance to block melee attacks by 18%, down from 24%. Each point of Mastery increases block chance by an additional 2.25%, down from 3%.
now reduces the cooldown of Guardian of Ancient Kings by 45/80/120 sec, down from 1/2/3 min.
now increases the amount your shield blocks by an additional 10% for 20 sec instead of increasing your block chance by 15%.
#638 Priest ( / / ) Discipline
now cannot occur more than once every 12 sec, down from 6 sec.
now heals for 50% of the damage dealt, down from 100%. Rank 2 remains unchanged.
no longer affects Heal. Now affects Binding Heal.
Holy
has been removed as a talent and is now a passive skill.
is now a Tier 4 talent, up from Tier 3.
Shadow
has been renamed to - Increases the damage done by your Shadow Orbs. Each point of Mastery increases damage by an additional 1.25%
*New* - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Casting your Mind Blast or Mind Spike spell consumes all Shadow Orbs, increasing damage of that spell by 0% per Shadow Orb, and granting 0% increased damage on your periodic Shadow spells for until cancelled. You can have up to a maximum of 3 orbs.
now stacks up to 3 times (Tooltip fix)
#638 Rogue ( / / ) Assassination
damage increased by 66%, from 403 to 675.
Combat
now deals 150% weapon damage, down from 200%.
now increases damage to the target by up to 30%. (Up from 15%)
now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.
Subtlety
now also redirects any insight gained from Bandit's Guile.
now increases damage done by all your finishing moves, and the effectiveness of your Slice and Dice and Recuperate abilities, by 16%, down from 20%.
Glyph
now increases the duration of Slice and Dice by 6 sec, up from 3 sec.
#638 Shaman ( / / ) Elemental
now also increases the range of Searing Totem by 7/15 yards.
Enhancement
now deals 40% of weapon damage when Unleash Elements is used, up from 20%.
#638 Warlock ( / / ) Affliction
base damage has been reduced by 12%, from 2213 to 1948.
base damage has been reduced by 12%, from 1743 to 1535.
base damage has been reduced by 12%, from 437 to 384.
base damage has been reduced by 12%, from 125 to 109.
base damage has been reduced by 12%, from 1004 to 883.
now affects up to 15 nearby targets.
Demonology
base damage has been reduced by 12%, from [ 1597 - 1886 ] to [ 1405 - 1660 ]
Destruction
base damage has been reduced by 12%, from [ 1490 - 1893 ] to [ 1311 - 1665 ]
base damage has been reduced by 12%, from [ 737 - 823 ] to [ 649 - 724 ]
base damage has been reduced by 12%, from [ 251 - 291 ] to [ 220 - 256 ]
cooldown has been changed to 12 sec, down from 25 sec.
base damage has been reduced by 12%, from [ 579 - 673 ] to [ 510 - 592 ]
base damage has been reduced by 12%, from [ 2468 - 3094 ] to [ 2171 - 2722 ].
base damage has been reduced by 12%, from [ 322 - 382 ] to [ 283 - 336 ].
base damage has been reduced by 12%, from [ 756 + 2401 over 15 sec ] to [ 665 + 2112 over 15 sec ].
base damage has been reduced by 12%, from [ 640 to 714 ] to [ 563 to 629 ].
#638 Warrior ( / / ) Arms
's additional attack now deals 100% normal damage, down from 115%.
now deals 125% weapon damage, up from 100%.
now scales from 75% of Attack Power, up from 60%.
base damage has been reduced by 17%, from 635 to 528. Additional bleed damage increased by 25%, from [ 8.57% of MWS * AP + 60% of MWB + 60% of mwb ] over 15 sec to [ 10.71% of MWS * AP + 75% of MWB + 75% of mwb ].
now deals 150% weapon damage, down from 185%.
Fury
now increases the benefit of abilities that cause or require you to be enraged by 37.6%, up from 25%. Each point of Mastery increases enrage effects by an additional 4.7%, up from 3.13%.
now scales from 62% of Attack Power, down from 75%.
now deals 110% weapon damage, down from 150%.
now deals 125% weapon damage, down from 150%. Additional damage increased by 55%, from 277 to 430.
now deals 65% weapon damage, down from 75%.
now scales from 56.2% of Attack Power, up from 45%.
now scales from 56% of Attack Power, up from 45%.
Protection
now increases your chance to block by 25%, down from 100%. In addition, if your total chance to block or avoid an attack exceeds 100%, your chance to critically block is increased by the excess.
no longer reduces damage taken by the target by 3%.
now increases your chances to block by 12%, up from 10%. Increases your chance to critically block by 12%, down from 20%. Each point of mastery now increases your chance to block by an additional 1.5%, and your chance to critically block by an additional 1.5% (Down from 2.5%).
Какой то уговый копипаст вышел ...
04 ноя 2010, 09:03
вейд
0
Re: Grand Nerf
на русском бы прочитать ато неоч понятно
04 ноя 2010, 10:34
blablablabla
[-0.3]
0
Re: Grand Nerf
Близы совсем ёbнулись на всю голову
04 ноя 2010, 10:52
trsfrmr
[-0.1]
0
Re: Grand Nerf
АХЪАХЪАХЪХАЪАХЪХАЪХА
Рог понерфили в задницу просто. Буду элемом играть
04 ноя 2010, 11:11
pachinko
[0.3]
0
Re: Grand Nerf
У рог, по-хорошему, понерфили только бэкстаб.
04 ноя 2010, 11:17
Eradication
0
Re: Grand Nerf
Affliction Bane of Doom base damage has been reduced by 12%, from 2213 to 1948. Bane of Agony base damage has been reduced by 12%, from 1743 to 1535. Drain Soul base damage has been reduced by 12%, from 437 to 384. Drain Life base damage has been reduced by 12%, from 125 to 109. Corruption base damage has been reduced by 12%, from 1004 to 883. Jinx now affects up to 15 nearby targets.
Для немощей. Этот нерф почти не будет влиять на 80-85 лвл. В основном он ориентирован на 10- 70 лвл.
04 ноя 2010, 11:31
reo
[-0.1]
0
Re: Grand Nerf
О господи, че вы тупите то все ? Это нерф лоу лвл, и он на 100% обоснован, Все пачки мобов на каче тупо аеошатся любыми классами, роги на лоу 30-40 лвл бьют амбушами по 3-4к, У елемов болты критауют по 4 куска, Классам раздали все ключевые абилки сразу, но почему-то сразу последних рангов, сейчас это корректируют, все правильно и нормально, ибо после патча твинком можно было собирать пол локации и банально аоешить, а бг превратилось в ваншот от амбуша, причём любого класса и любого спека.
04 ноя 2010, 11:31
вейд
0
Re: Grand Nerf
pachinko писал(а):
У рог, по-хорошему, понерфили только бэкстаб.
наверно вернётся хемо
04 ноя 2010, 12:05
ItzeqvIL
[0.5]
0
Re: Grand Nerf
А зачем хантеры вообще юзают Аимед шот в мм? Тестил против Эклипсера, каст 3 секунды, стоимость полстолба фокуса (50), дамаг 800 (!). :lol Не надо вот только писать, что его можно прожать после стеди шотов, ну не настакаете вы 5 стеди.
04 ноя 2010, 12:10
Вахт
0
Re: Grand Nerf
ItzeqvIL писал(а):
А зачем хантеры вообще юзают Аимед шот в мм? Тестил против Эклипсера, каст 3 секунды, стоимость полстолба фокуса (50), дамаг 800 (!). :lol Не надо вот только писать, что его можно прожать после стеди шотов, ну не настакаете вы 5 стеди.
Самое ок то, что стедик дает прок с 60% вероятностью, то есть надо юзнуть примерно 7-8 (!!!!!!) стедиков что бы настакалось.
04 ноя 2010, 12:22
Groundwalker
0
Re: Grand Nerf
night shadows писал(а):
pachinko писал(а):
У рог, по-хорошему, понерфили только бэкстаб.
наверно вернётся хемо
Not really. На бете бэкстаб бьёт точно так же как до патча, несмотря на то, что цифры в тултипе упали с 325% до 243%.
Сервер: Outland
Рейтинг поля боя: 192
2х2: 1567
3х3: 1747
0
Re: Grand Nerf
Весело однако, вы бы хоть приписку красными буквами сделали что это для лоу лвл, а то я чуть не поседел..... Upd. Сори, только увидел приписку :))
04 ноя 2010, 12:56
Texas
[0.1]
0
Re: Grand Nerf
Shattered Barrier now freezes enemies within 10 yards for 2/4 sec, down from 3/6 sec.
Fingers of Frost now has a 7/14/20% chance to proc from your Chill effects, down from 10/20/30%.
Early Frost now reduces the cast time of Frostbolt by 0.3/0.6 sec, down from 0.35/0.7 sec.
Если нерфят только лоулвл, то выходит что на 80ых даже таланты будут другие?
P.s. А если 80ые и есть лоулв
04 ноя 2010, 13:09
Немец
0
Re: Grand Nerf
тупой вопрос - Эти нерфы будут применены в следущем патче или они уже в силе?
04 ноя 2010, 13:44
Eclipseer
[6.6]
0
Re: Grand Nerf
Dord писал(а):
потом что гибриды портят своим присутствует арену, они не предназначены для нее.
Вот БК мне нравился то,что на арене были только Пур дпс классы,а гибриды по сути имели только играбельные хил спеки,а ДД спеки предназначались для бафа рейда в ПВЕ
04 ноя 2010, 13:46
Geralt
[0.5]
0
Re: Grand Nerf
Вар тоже гибрид какбэ... Лок,маг,хант,рог чистые только..
04 ноя 2010, 13:59
Eclipseer
[6.6]
0
Re: Grand Nerf
Ты чо коры поел?
04 ноя 2010, 14:07
jora
0
Re: Grand Nerf
Emilio писал(а):
вопрос Когда вступят в силу ети изменения
Эти изменения вступили в силу на тест риалме КАТАКЛИЗМА. Так что, скорее всего, раньше 7 декабря вы их не увидите. Да и про лоу лвл баланс - бред полный, изменения действуют на все лвлы.
На сайте использованы материалы, принадлежащие Blizzard Entertainment. Копирование материалов возможно только c разрешения портала. В противном случае это будет называться уже другим словом.